The Letter: A Horror Visual Novel
The Letter: A Horror Visual Novel Media
Critic Reviews for The Letter: A Horror Visual Novel
The Letter: A Horror Visual Novel is a very good story, with an excellent focus on character relationships. The story uses the structure of the visual novel genre to deepen its quality. This is what a visual novel should be. It doesn’t have the originality of genre classics like 428: Shibuya Scramble, Danganronpa, or the Ace Attorney series. But it is an easy recommendation for fans of the genre, who are looking for more.
So, while the horror might be a little too much of a pastiche for its own good (it does go places sometimes, but a "haunted letter", Ring-style, is a shoddy hook in 2021), there's something very readable and enjoyable about The Letter. It's not particularly deep, but it's significantly better than amateur standard, the editing is clean, and you can just tell that this was a labour of love for the development team. It might not be an Otomate production, but this is of a standard that well exceeds most other indie visual novels.
As a whole, The Letter is an awesome visual novel. With a literal ton of dialogue, extremely well-developed characters, a deliciously creepy, slow-burning story, branching story paths, and an interesting relationship system, there’s quite a lot for horror fans and visual novel fans alike to enjoy. Unfortunately, the awesome story and stellar character writing is bogged down by the ceaseless grammar mistakes. Still, if you can get past it, I think you’ll thoroughly enjoy it.
It's a very ambitious (maybe at some points too ambitious) first attempt at a horror visual novel with excellent art and sound design. However, this does not excuse the poor pacing, weird character decisions, or glitches that I've experienced.
The Letter is a scary, if somewhat predictable affair riffing heavily from Japanese horror films such as Ringu and The Grudge. The plot starts off strong but by the end game, when you’ve heard the same lines of dialogue seven times, I ended up wishing death upon all of the characters as I skipped through the same dinner party, although the final conclusion wasn’t one I was expecting. Once the main story has concluded there is still a large amount of game left to explore and branching story options to discover, which does add more context to the whole experience and gives the game a tonne of replayability - it’s just a shame that the visuals and scripting hold it back from being a truly great experience.