Wil James
Bilkin’s Folly is a game that I could recommend to almost anyone in the mood for a treasure-hunting adventure. Its tone and characters highlight the experience and make the longer-than-expected time sail by, whilst its puzzling is largely engaging if drawn back by more obtusely difficult puzzles and some technical hiccups that will surely be fixed in short order.
Wizard with a Gun is a very tight package, its magic being how quickly and efficiently it has you into its systems and into the groove of turning back time to save the world. It achieves this with tight-timed runs and its trim systems throughout, never leading you too far off the path to salvation.
When played in short bursts, Hellboy Web of Wyrd is a strangely compelling game, mostly thanks to its characters and defining art style doing a lot of heavy lifting. Despite its lack of compelling gameplay systems, there is something about the simplicity presented that offers some comfort in how you play the game, and the right person might still find some enjoyment in exploring the Wyrd.
A simple and effective game that never seeks to be an overwhelming experience. It mostly achieves its goals of offering a Pirate Mech roguelike adventure, raiding derelict spaceships for their booty and combating the obstacles and enemies along the way.
I largely do not have a lot to say about American Arcadia other than it's excellent. Out of the Blue Games has served up a well-rounded narrative puzzle adventure that largely succeeds in all areas.
While The Iron’s Hot does just about everything in its package well, it also never progresses any of its components into great territory. It offers an involved crafting process as its primary gameplay system that successfully engages you in feeling like a blacksmith, though the system does not evolve as your character hones his craft. Along with this, a fun adventure unfolds with eccentric characters and suitable change-of-pace activities.