The problem with reviving such an excellent series is that comparing it to past games is both completely fair and also a bad idea. It's easy to look at all the things Geometry Wars 3 leaves behind while neglecting that it's a still a fun, challenging shooter.
Fortunately, it falls apart in a semi-entertaining fashion; not in a "so bad it's good" way but rather a "can't look away" way. For all the well-deserved kicking I've given Zombeer, I also pushed through to finish the game not because I was obligated to for the review, but because I was morbidly curious as to where it was going.
That's not as negative as it might sound, though, because huge AAA games with massive production and marketing budgets have come out and been completely forgotten in the seven years since Super Stardust first landed on the PS3, but the advantage of a great arcade game is that it's timeless. It's just as much fun today to blast through massive fields of rocks and dodge-y, twisty, explodey enemy waves as it was in the early days of the PS3, and if the rumored (but incredibly likely) Morpheus compatibility works out then it will be great in VR, too.
We Are Doomed was a great twin-stick shooter last year and it's only gotten better with the year's worth of upgrades. The enemy types and challenges are carefully tuned to allow massive destruction, but still require good planning and split-second decisions as the safe areas gradually disappear.