Kelsey Raynor
Ultimately, Palworld is good fun. I’m looking forward to seeing how multiplayer works out with my friends. It’s easy to argue that much of Palworld’s best bits feel like they’ve been lifted from somewhere else, somewhere that has not been intentionally disavowed as an inspiration. Palworld definitely has some features worth admiring, and is finally letting keen monster-collectors dabble in the whole ‘what if Pokemon, but dark and violent’ query that many of us have often had, but I’m quite disappointed in how unoriginal it often feels.
On the whole, Kirby’s Dream Buffet is a neat idea on the surface. When brought to life, it could’ve genuinely been a contender for one of the Switch’s top party games had it featured a little more variation, and some better multiplayer support. That said, the future of Kirby is now very much cemented in 3D, and I still look forward to where the pink puff ball ends up once they’ve decided that they can’t stomach another strawberry.
This title is certainly a promising stepping-stone for the future of Pokémon, and I feel a lot of excitement for what comes next for the franchise. If Game Freak can work on its mistakes, create more interesting environments, and keep the changes to battling and catching Pokémon, I think the next Pokémon game we see could be one of the best yet. Finally, regardless of what Pokémon Legends: Arceus didn’t quite master, it was still a fun experience to play Pokémon in this new and evolved way, and experience a game that truly felt different for the first time in years.
A huge part of me believes that The Outlast Trials - with a little more seamlessness between trials and objectives that aren’t rehashed and repeated - could’ve made an amazing single-player game, with multiplayer as an option. Though even with my qualms, The Outlast Trials is ultimately a game I’ve had a lot of fun with where there’s absolutely no compromise on quality, and Red Barrels should be applauded for that. It has been packed, shipped, and delivered with the utmost attentiveness from its developer. It’s just a shame that when it comes to the replayability of the game, it’s something I’ll likely revisit on occasion with friends as I would Phasmophobia or Lethal Company, and not much more than that.
Layers of Fear (2023) starts out strong with the story of The Artist, and loses itself amidst its own ambition during the story of The Actor. Bloober Team’s once meaningful exploration of a character’s descent into madness quickly becomes redundant amidst a sea of film references and blurred storytelling. Layers of Fear is certainly a cohesive remake that brings the original games together, and there’s no denying that it looks great, but its second act feels incredibly lost when contrasted against such a strong start. Layers of Fear (2023) is one major case of whiplash, that’s for sure, but it does showcase Bloober Team's potential to do good if it can nail down the focal points of the stories it tells.
I still would recommend The Dark Pictures Anthology: The Devil in Me on release if you can handle the technical issues at present. If Supermassive Games manages to implement some updates and fix the performance issues, then I’d perhaps even recommend it – highly! – to seasoned horror fans. In spite of its flaws, The Devil in Me tells a riveting tale of a horrific killer in a thoughtful manner, opens up important discussions about human obsession with sanctifying spectacles, and it shows great potential for the future of the series. It’s just a shame about… everything else.
Slicing through mobs to trade up my weapons is fun, and sometimes an amusing line of dialogue makes everything seem great again. Gearbox could’ve done a lot more with the next installment in the Borderlands' series than this. It all got old, too quickly, and it made me just want to boot up Borderlands 2 with my friends again, instead.
For fans of the Anthology, or for fans of horror in general, House of Ashes is definitely a must-play considering its relatively short playtime. Here’s to hoping that the next instalment in the series, The Devil In Me, brings along some characters that are a little more developed and likeable. The Until Dawn shaped hole inside me hasn’t been filled yet, but I have faith it will be soon.
Those who have always wanted to know more about how Dead by Daylight’s cast of characters came to be trapped in a never-ending nightmare by The Entity will be wholly pleased to finally have some answers, especially if the DBD-stylised achievements and endless Easter eggs didn’t already have you foaming at the mouth. If you’re a fan of Dead by Daylight or The Dark Pictures Anthology, The Casting of Frank Stone is an absolutely must-play for you. Even then, those unfamiliar with the series’ will still find something to appreciate during this entertaining, albeit fleeting, experience
Ultimately, the more you give to Indika, the more you get out of it; whether it’s pondering the philosophical questions it asks you or soaking in the environment… just don’t anticipate any concrete answers. Indika wants you to come to those conclusions yourself, much like its troubled protagonist.
It’s a game I could easily see myself winding down with during the evenings, ticking off my to-do list of tasks while wrapped up cosily. The music, the style, the brief thrill of finding rare components or clearing dungeons; it gives me the same feelings that Harvest Moon once did, but God damn, there’s a lot to be cracking on with at any given moment. With that in mind, I think it’s about time I return to Sandrock.
Dead Island 2 is every bit the head-stomping blast that it promised to be. There are a few creases that Dambuster ought to iron out over the coming weeks, but if you’re hoping for mindless chaos and exceptional entertainment across the grindhouse slaughterhouse that is HELL-A, you’ve got it in spades right here.
This one game about an entitled goat does everything I wish the original Goat Simulator did and more. The goatfits, the whimsical joy of discovering a level like the Cellar of Doom, and witnessing just how much disarray one uncontrollable goat can cause will make Goat Simulator 3 one of the best co-op games to sit back and reset with. Watch this space, because me and Pilgor are quite the unstoppable duo – and this won’t be the last you see of us.
In truth, Scorn doesn’t tell a particularly fascinating story, but it hardly matters; the way in which it’s told is done to perfection, and provides an incredibly refreshing horror experience that truly gets under your skin.
I’m not sure I’ll ever stop wondering about the snakes, the apples, and every other prop laced with subtext. I think that’s what Immortality set out to do; transform how many of us think about, and approach, all forms of media – as well as the people who play a part in shaping it, and shaping our lives in the process.
On the whole, Two Point Campus lets your most fantastical dreams come true. Whether that’s a campus of dysfunctional wizards or accomplished chefs, Two Point has learnt a lot from its prior endeavours and applied its knowledge to make what is one of the most attractive and witty simulation titles out there. Whether you’ve only the time to commit to Two Point Campus for a mere few hours or many months, you’re set for your own education on academic absurdity.
As with most games developed by Supermassive, The Quarry is best played with plenty of blankets to hide under, and possibly a friend to adventure through couch co-op mode with you. Tread carefully.
Evil Dead: The Game is a good time, albeit demanding (it appears single-player missions have everyone struggling), but it truly lets itself down by not having basic accessibility settings available to players. The game itself is certainly impressive in terms of its fresh gameplay and remarkable graphics, and there’s good fun to be had for fans of Evil Dead and Sam Raimi. However, horror fans without an affinity towards the series will likely find more fun in alternative multiplayer horror games, and they’ll probably find more accessibility-friendly games, too.
KINGDOM of the DEAD is the best game I’ve played in 2022 so far. It’s a simple game at heart, but it feels so unique and fun that returning to it throughout the year will be a delight. The levels and regular checkpoints mean it’s a title that’s easy to pick up and put down, and getting my zombie-slaying fix comes with ease. This is a prime example of a game that knows exactly what it needs to be and doesn't get too ambitious. It's one of the best experiences in the horror FPS genre and has unique qualities and elements that make it stand out, without trying to cram too much in.
Bloober Team… You made me happy, and after playing Silent Hill 2, I am eager to see what the studio does alongside Konami in future. Perhaps a Silent Hill 1 and Silent Hill 3 remake isn’t such a bad idea, after all…