Mark Steighner
When I previewed Dream Cycle nearly a year ago, I connected with the game’s premise and still-in-development combat mechanics and movement. Those promising elements remain, but in the full game, they’re obscured by some technical issues and the need for a lot more polish and refinement. A third-person, Lovecraft-inspired action game is a great idea. Dream Cycle comes close to making it happen. It’s not quite a nightmare, but not the sweet dream I hoped it would be.
Thymesia is for anyone who believes that a game like Elden Ring is too accessible or that FromSoftware has lost its edge. It distills the Soulslike formula down to challenge and difficulty, adding a few new mechanics to the familiar staples. Yes, Thymesia is grueling and can be fun for hardcore fans of the genre, but it’s also pretty highly derivative. Unless they’re absolutely brilliant, copycat games almost always make you wish you were playing the original.
I’ve played dozens of survival action games and MMORPGs but Chimeraland rests on one of the lowest rungs of the ladder. It looks primitive, with tons of technical problems. Nothing about its moment-to-moment gameplay hasn’t been done before and much, much better. The big, open world is a land of blocky textures and monsters that aren’t fun to fight. The goofy character creator and pet system can’t redeem Chimeraland. Even they’re not worth the price of admission. And the game is free.
Bottom line, just about anyone with a relatively recent PC and GPU can find a performance and graphics sweet spot. When it comes to options, this port was done right. For anyone who missed it on PlayStation 4, or doesn’t have a PS5, the PC Remastered edition of Marvel’s Spider-Man is essential gaming. PS5 players who already own the Remastered Edition won’t get anything new. At launch, Marvel’s Spider-Man was a great game with some minor flaws. It still is. While I wish the PC version had just a little something extra, it’s hard not to recommend it.
If you’re looking for a complex city builder where you need to stress over sewage systems and power grids, Two Point Campus isn’t it. However, if you want to spend some happy hours creatively building the college that you wish you had attended, mission accomplished. Two Point Campus is first and foremost a lot of fun. It doesn’t thumb its nose at higher education so much as use it as a jumping-off point for silliness and a relatively deep building sim. Two Point Campus is a warm-hearted and good-natured take on college life, an engaging sim that’s accessible and entertaining.
Unfamiliar with the franchise, I was genuinely and pleasantly surprised by Sword and Fairy: Together Forever. Although its pacing may frustrate impatient gamers, its story is worth telling. With outstanding art direction, music, and combat mechanics, Sword and Fairy: Together Forever should appeal to fans of sprawling RPGs. While the player can sometimes feel like an observer rather than a participant, Sword and Fairy: Together Forever is welcoming to newcomers. It may still be a niche series, but Sword and Fairy Together Forever cements the franchise’s viability for a larger audience.
Players into the historical origins of the genres they love will find Dark Alliance 2 worth playing. Anyone comfortable with the mechanics and visuals of recent fantasy ARPGs will probably grimace a bit. Baldur’s Gate: Dark Alliance has enough engaging story and characters to deserve a genuine remake or remaster. For the price, this version just doesn’t go far enough, even for players hoping for a hit of spit-shined nostalgia.
Hohokum’s developers intentionally created a game that was more about vibe than content. It prioritizes meandering and discovery over logic and progress. Some players will connect with Hohokum’s relaxed approach to game design, but others will wish for more direction and sense of accomplishment or mastery. The PC release doesn’t add or subtract anything from the original, but it gives a new audience the chance to experience a unique and sometimes fascinating game.
The Tale of Bistun has an engaging narrative and even stronger ties to Persian mythology and storytelling. Few games are so thoroughly respectful of their source material and culture. As a game, The Tale of Bistun has acceptable but very limited mechanics and a structure that’s a bit repetitive. Still, at only three hours of playtime, it isn’t a huge investment and worth it for the unique window into little known mythology.
As Dusk Falls delivers a tense, dramatic and thoughtful story. Its narrative is always engaging and player choices feel impactful. While some moments can feel rushed or resolve too conveniently, many others are surprising, moving, and hard to forget. Thanks to a compelling story and characters, As Dusk Falls is one of the best interactive dramas in recent memory.
Although I personally love Monster Hunter World just a little bit more, Rise is a thrilling and engrossing game. Sunbreak does what it needs to do. It adds some awesome new monsters, sweetens gameplay, and folds in a new way to hunt with NPCs. It takes a while to get to the really good stuff, but fans of Rise probably won’t mind. Thanks to the Master Rank quests and ultra-challenging hunts, Sunbreak pushes experienced players to take their already impressive skills to a whole new world.
Legends of Kingdom Rush is a lot of fun, but its port to PC is a bit underwhelming. Lack of controller support for such a mechanically simple game is pretty lazy. There’s no new content, either, so players coming from the mobile version will have seen everything already. With such enjoyable gameplay and sense of style, Legends of Kingdom Rush deserves a more thorough makeover for PC and consoles, not just a basic port.
Despite its intriguing, creative premise, playing Of Bird and Cage is a depressing experience. Its humorless, bleak story is coupled with subpar gameplay mechanics and low-quality production values. Whatever thematic chances the game wants to take are undercut by its lackluster presentation. The music alone might be a decent album’s worth of tunes, but it can’t save the pretty terrible game it has to support. It would be hard to recommend Of Bird and Cage to anyone, especially fans of music-based games. Just go listen to your favorite metal band, and make up a story in your head.
If ever there was a mixed bag, Redout 2 is it. When you’re going slow enough to take in the sights, those sights are gorgeous, if a little cluttered and hard to parse. Most of the time, though, you’ll be speeding through levels absurdly fast. You’ll also be crashing into walls and flying off the track, too, because the controls demand absolute precision. There are a lot of absent features on our wish list, like an actual story, better tutorials and a real learning curve. On a continuum from fun to frustration, Redout 2 sometimes edges uncomfortably close to the latter.
MX vs ATV Legends has a solid core. The arcade-style racing with motocross bikes and four-wheelers is fun, though repetitive over the course of the years-long career mode. Even allowing that Legends does not aspire to shiny, triple-A brilliance, the game’s performance, audio and up-close visuals can be pretty lackluster. The nicely varied tracks and huge natural environments compete with stuttering framerates and canned animations. With Legends, the franchise has moved closer to the finish line in many ways. In others, it still seems stalled at the starting line.
Spellforce 3: Reforced is a rare example of a genre mashup that makes sense. The two genres actually complement each other and come together to create a unique and enjoyable hybrid. Its story and setting are pretty over-reliant on well-worn high fantasy elements, but there’s more to the game than the main campaign. Controls on console work about as well as possible, given all the moving pieces inherited from the PC version. Fans of strategy and roleplaying games should find common ground in Spellforce 3: Reforced.
MMORPGs continue to come and go, but only a handful remain really vital and appealing to a broad range of new and faithful players. While not every expansion of Elder Scrolls Online has been equally amazing, each one has deepened and broadened the core experience. With High Isle, ZeniMax and Bethesda tone down the melodrama. In its place are political upheavals, scheming anarchists and an addictive new card game. The Elder Scrolls Online continues to be a dream MMO for both solo players and groups.
Let’s face it. Summer is a pretty thin period for game releases. If you’re in the market for a decent, robust and generally engaging turn-based RPG for the Switch, Blackguards 2 fits the bill. It isn’t the most original fantasy RPG ever made, but the story, meaningful choices, and mercenary mechanics elevate the game quite a bit. There’s a good amount of replayability built in, even if the battles grow repetitive. Blackguards 2 left me hoping for a sequel with better graphics and even more flexible combat and characters.
I really enjoyed Frozenheim back when I previewed it in 2021, and much of what I liked is even better. Most of what I disliked is still there, too. Frozenheim is a well-made city builder that focuses on one historical period and culture. Its story and RTS elements still feel undercooked, not bad but not as fully realized as the construction sim aspects. With a short campaign, no scenario editor, and sandbox experiences that always play out sort of the same, a long term relationship with Frozenheim is difficult.
Starship Troopers: Terran Command does a pretty good job of paying homage to the films, at least in terms of design and presentation. As a real time strategy game, it feels defined by limitations and absent features like multiplayer, map editor, skirmishes and the ability to turn off the omnipresent commander. Gameplay can be challenging and fun, but here, too, dumb unit AI and lack of variety inhibit next-level enjoyment. Both fans of the film and squad-based RTS games will find something to appreciate, provided they don’t come to the experience with super-high expectations.