Mark Steighner
It’s hard not to admire developer Ebb’s commitment to a bleak and violent biomechanical world. No game has ever nailed the style of Giger quite so precisely and consistently. Scorn is genuinely disturbing in the way of an unsettling nightmare, but even unrelenting tension eventually loses impact. Its puzzles and exploration sometimes feel arbitrary and needlessly obtuse. Ebb might not care if I waste time getting lost or missing important clues, but Scorn’s rewards aren’t always worth the effort. Scorn is a darkly beautiful vision but just not much fun to play.
There are so many Soulslikes to choose from that no gamer has time to sample them all. Although it can’t find a consistent tone, The Last Oricru has a much better narrative arc than it does action or gameplay. Whatever small stabs it takes at originality are counterbalanced by deeply unsatisfying combat and poorly implemented mechanics. Only rabid Soulsborne fans who have to play every game in the genre should check this one out.
Players coming to No More Heroes 3 for the first time will have fun with its combat and peculiar, entertaining narrative. Switch owners who played it already won’t find anything new, aside from framerate improvements and higher resolutions. While the former improves combat, the latter just draws attention to the graphical limitations of the original. No More Heroes 3 is generally a worthy next chapter in the franchise, but I expected a little more than a straight-across port.
Prodeus’ ultraviolent combat is fantastic if that’s what you’re in the mood for. But even the most delicious meal can sour in the stomach if there’s simply too much. In short bursts, Prodeus not just stands on the shoulders of giants, it dwarfs them. Over hours, though, the incessant action and jackhammer sound design start to feel a little restrictive and repetitive. Prodeus is a near-perfect homage to late 90s shooters, but you don’t need to be a demon spawn of Doom to enjoy it.
While some elements of Valkyrie Elysium are disappointingly lackluster, in the end, the combat is excellent. That alone was enough to keep me engaged through the game’s dozen or so hours. I have a pretty long wish list for future games, like more impressive visual design and more interesting missions. But the real-time action? It’s a keeper.
Moonscars is a beautiful, grimdark homage to the Soulsborne genre, with engaging art and challenging action. Not everything is well explained, and both the game’s narrative and mechanics can feel unnecessarily opaque. It takes some time and effort to master Moonscars’ combat and systems, but the effort is worth the reward. It can be punishing, but only rarely feels unfair, and it’s one of those games that will probably compel you to keep inching forward.
Although it doesn’t reinvent survival game mechanics, Grounded’s setting goes a long way towards making the familiar seem new. The world is great fun to explore. It’s easy to lose yourself for hours in the game’s satisfying loops and creative environments. The narrative does a good job of giving you direction but not a rigid path, so you’re always free to take your time and enjoy. Slightly tepid combat and a few minor technical issues aside, Grounded is one of the most engaging survival crafting games I’ve played in quite a while.
Real-world trombone playing entails years or decades of study, intense practice, sacrifice, blood, perspiration and tears. With Trombone Champ you can bypass all that sweat equity and just ascend to the trombone throne. Trombone Champ is a humble game made by folks with a genuine love of music, hot dogs, baboons and, even more remarkably, the trombone. It’s fun, funny, a little weird and an actual, genuine game despite what sounds like a silly premise. It’s no surprise that everyone secretly wants to be a trombone player, and now anyone can rise to that only dreamed-of level of coolness. Grab yourself some hot dogs, hug a baboon and go play Trombone Champ.
It’s nice to play an action game more influenced by Devil May Cry than Dark Souls for a change. Soulstice makes a good case for its combat and its synthesis of two characters with distinct fighting styles. The characters themselves aren’t particularly interesting or sympathetic, and their quips and asides grow annoying. The game’s fixed camera and how it hamstrings enjoyable platforming and exploration are most troubling. Soulstice isn’t as entertaining or polished as the games from which it draws inspiration, but it’s worth checking out for gamers growing tired of the Soulsborne template.
With Train Life: A Railway Simulator, sim railroad enthusiasts have another way to get their railroad fix. With its emphasis equally on the driving and economic aspects of running a railroad, Train Life: A Railway Simulator has a little more depth than those games that focus more on the locomotives and rolling stock. It’s also a Eurocentric sim, so American gamers wanting to drive a speeding Amtrak train over the Rockies are out of luck. Train Life: A Railway Simulator might be built for a specific audience, but general sim enthusiasts might give it try as well.
In general Double Eleven and Ludeon have gifted console players with one of the best and most rewarding strategy games of all time. RimWorld is still difficult to master, complex and demanding, and the port to console hasn’t changed that. But, surprisingly, it’s entirely possible to sit on the couch, controller in hand, and have the same intriguing and addictive experience PC players have enjoyed since 2018.
Metal Hellsinger is a fantastic blend of metal music and first-person shooting, with a headbanging gothic vibe that’s hard not to love. It’s a perfect duet of virtuoso vocals and furious action. Like the best metal band, it shreds. Over an extended play session, Metal Hellisinger’s lack of variety hits a slightly disappointing note, but overall it’s a potent and immersive mixture of hard rock and heavy-metal action.
If you and your friends are still really into Aliens: Fireteam Elite, Pathogen is a no-brainer purchase. Like the Chapter 2 content, Pathogen adds lots of toys, cosmetics, and a new mode. For casual players only dipping into Fireteam Elite on occasion, the ratio of cost to content might not work in their favor. With the right group — that is, human friends or cooperators — Pathogen is just as rewarding as the base game, and extends the fun just a little longer.
Thanks to its setting, outstanding art, and level design, paired with excellent combat mechanics, Steelrising makes a strong case for itself in a very crowded Soulsborne landscape. Occasional uninspired bosses, sketchy platforming and technical issues only slightly marred the overall experience. Steelrising is a Soulslike from start to finish, but it stands out as a game I actually can’t wait to play through again.
Circus Electrique has a unique vibe, inventive art, and a thoroughly detailed devotion to its steampunk setting. For patient gamers with a love for stats and carefully managed decisions, the engaging combat will be icing on the cake. For some players, Circus Electrique might feel overwhelming, with one or two (or more) mechanics too many. There can be a lot of information on screen, and even more behind the scenes. The presentation is generally fantastic, but players used to simpler games might be surprised at how much work goes into running a circus.
Hard West 2 is a great game for skilled strategy fans. It has a mixture of familiar western elements and supernatural accents, an energetic narrative, and fun characters. While it’s a challenging game, Hard West 2 usually gives you the tools you need to succeed. You’ll need patience and determination, but then, life in the old west was hard.
I think it’s no exaggeration to say that Immortality is often brilliant. The acting, writing, editing and videography are meticulously intentional and if the path through the woods isn’t always clear, the trees are unfailingly interesting to study. While it isn’t perfect, I’m glad that games like Immortality exist. There are so many games that are sequels, copycats, reboots, remakes and retreads that you forget what originality actually looks like. All of Barlow’s games have been excellent but Immortality is probably the richest and most thought-provoking of the three.
Tower of Fantasy has some strengths and several annoyances. Its attractive world is populated by a generic story and forgettable NPCs. Its exciting combat is hampered by time-gated exploration and an overly complex, fussy gacha system. For fans of the Asian MMO genre or recent converts to Genshin Impact, the game might be worth checking out. I don’t think Tower of Fantasy is a good introduction to gacha games, and there are generally lots of better MMORPGs to invest your time in.
Destroy All Humans! 2 Reprobed is not hard to recommend for gamers who missed it the first time around, or remember it fondly and want to play it again. It looks, sounds and controls like a current title, and most of the jokes hold up just fine. Not all the gameplay mechanics and mission designs feel that fresh anymore, and it can feel simplistic and repetitive against the backdrop of recent action games. Like the remake of the original Destroy All Humans!, it’s hard not to wish that Black Forest had gone further into actual reboot territory, because the narrative bones, characters, and style could be something special in a more open-world, contemporary game.
Despite some tech issues and inconsistent mission design, this kinder, gentler incarnation of Saints Row is probably a step in the right direction.