Mark Steighner
Hardspace: Shipbreaker does a great job of reminding us that, no matter how marvelous our futures might be, we’ll still be working for the Man in one form or another. Aside from maybe being too long for its own good, the game is simultaneously relaxing and challenging to play. It drills down on relatively few ideas, but makes them engaging. Hardspace: Shipbreaker has developed into an outstanding sim and puzzle game.
The Quarry is a significant evolution of the formula established with Until Dawn. This time around the performance capture, cinematography and complex branching story are even more impressive. The game’s biggest achievement, though, are its setting, narrative and characters. While they don’t entirely transcend the stock tropes of genre fiction, they are far and away some of the best in any videogame and absolutely the equal of big-budget horror films. The Quarry is a must-play for horror fans. Gamers who enjoy great narratives, memorable characters and intriguing choice-driven mechanics will love it too.
Warhammer 40K: Chaos Gate Daemonhunters is not only an engaging turn-based strategy game, but one of the best translations of the 40K universe to the PC. With a great story and wealth of options in combat, Daemonhunters also captures the visual aesthetics of the Space Marines and infectious Nurgle. While the interface and some systems could benefit from a bit more elegance and simplicity, Daemonhunters is dramatic, over-the-top, amusing and deeply satisfying. Learning its systems and sticking with the lengthy campaign is a commitment to be sure, but one that fans of 40K should be happy to make.
All this adds up to a game that isn’t strong when it comes polish and creative ambition. Deadcraft is not without its charms, however, and fans of post-apocalyptic survival games will probably find it fun, if familiar. The half-zombie main character is a cool little twist to an otherwise predictable collection of mechanics and ideas. The game is more substantial than the budget price would suggest, and there’s no dearth of stuff to do, which doesn’t necessarily equate to interesting stuff to do. Lack of polish and some misguided systems get in the way, but Deadcraft manages to mostly rise above its many influences and find its own identity.
This War of Mine: Final Cut brings the most complete edition to current-gen consoles. While the game feels slow and a little aimless at times, it makes up for it with moments of real tension, drama and difficult decisions. Its aesthetics and overall mechanics have aged well, and thematically it’s more timely than ever. It can be a pretty bleak game, but it was, and remains, worth playing. This War of Mine Final Cut looks better than ever and feels perfectly at home in this version.
Soundfall is a clever and refreshing genre hybrid. There aren’t enough music games, and pairing a rhythm game with an RPG is smart and creative. The game’s tracklist is varied and catchy, and the basic mechanic works pretty well. The song import feature is a work in progress, and over time the game can get a little repetitive thanks to a lack of variety in level design and that strict requirement of just hitting the beats. As a proof of concept and a genuinely new idea, though, Soundfall is definitely worth checking out.
Despite some interesting situations and engaging puzzles, Vampire: The Masquerade Swansong fails to get off the ground, much less stick the landing. It’s slow and obtuse where it should be visceral and emotional. The writing is pedestrian and the characters are the dullest vampires imaginable. Whether or not they drink your blood, they definitely suck your ability to enjoy the game.
Despite its sci-fi setting, Dolmen is less a Soulslike than a Dark Souls clone, with very few original ideas. The biggest issue, beyond the overall familiarity of just about everything, is that it brings back annoying mechanics that games like Elden Ring have evolved away from. While there is some fun to be had in Dolmen’s weapons and combat, at some point you’ll just wish you were playing a FromSoft game instead.
Rogue Legacy essentially spawned the roguelite genre and nine years later, its sequel improves the recipe in every way. Rogue Legacy 2 looks fantastic and plays even better, with engaging mechanics and an addictive gameplay loop. While you might not always make progress, you also never feel bored or that the game disrespects your time. Every run is a new experience and often surprising. There are a lot of systems at play, but they generally help Rogue Legacy 2 transcend the limits of the genre and make it endlessly replayable and entertaining.
Occasional minor frustrations with the controls aside, it’s hard to find fault with Salt and Sacrifice’s challenging combat and level design. The original was one of the best 2D Soulslikes, and this follow-up has a more appealing style and plays even better, with more varied mechanics and deeper choices. While recent FromSoftware games have encouraged more assertive approaches to enemy encounters, Salt and Sacrifice has an old-school vibe that demands patience, determination, a willingness to grind and the ability to find satisfaction in doing so. Fans of the original won’t be disappointed, and more recent Souls converts will find a new addiction as well.
Taken as a whole, Trek to Yomi is an impressive homage to classic Japanese action films. It looks and sounds incredible, with art direction and music that are impeccably authentic to both history and cinema. As an action game, Trek to Yomi is engaging but a bit lacking in variety and depth, with controls and animations less polished than its visuals. Trek to Yomi is a fascinating and altogether unique experience, worth playing if you’re a fan of great samurai films or simply enjoy new variations on the action game formula.
I liked the look of Winter Ember and its dark Victorian vibe, which meshed well with its revenge narrative and story. There’s more to a game than atmosphere, though, and that’s where Winter Ember is a mixed success. The levels are filled with confusing repetition and uncertain goals. Stealth and close-up combat aren’t equally viable, despite upgrades to both. As a result, Arthur never quite becomes the all-around badass protagonist you want him to be, and the game’s elements never fully come together. That said, stealth action fans should find something to enjoy about the game.
When it comes to humor, satire and pretend violence, I have endlessly high tolerance. Art and entertainment should be free to push buttons and push the limits of what’s acceptable. I have far less patience for lazy, sloppy and tired humor that masquerades as edgy, and no patience at all for developers that waste my time with games that barely run. With Postal 3, Running With Scissors blamed it on the Russians. With Postal 4, they have no one to blame but themselves.
On the whole, though, Road 96 remains a genuinely innovative game. It’s approach to storytelling and narrative branching is unique. Despite a few relatively minor issues, playing Road 96 is an engaging experience. The moral ambiguity of its characters and their choices feel true to life, even if the game’s conceit is a little less compelling.
Godfall might have made a disappointing first impression, but its highly negative reception was maybe disproportionate. In any case, the Ultimate Edition makes Godfall deserving of a second look.
Eschewing combat takes away some of the ethical dilemmas that are part of 4x and city builder games. You can even play Before We Leave without any threats at all, making it a very chill experience that’s focused entirely on puttering around and building. Without combat or threats, however, Before We Leave is forced to really lean into its aesthetic and mechanics. The result is a little vanilla and a bit repetitive over the long term. It’s a bit like decaf coffee. It’ll do, but you’re gonna miss the kick.
A Memoir Blue has a beautiful, varied visual style, emotionally resonant music, and a sincere — if not terribly deep — narrative. The changing and mysterious relationship of parents and children is relatable. It’s a wonderful story to experience, told via haunting, surreal images. Where A Memoir Blue collapses is in its arbitrary and often unnecessary game mechanics. I get that the main character is trying to make sense of her puzzle-like memories. Pixel hunting and awkward object manipulation don’t make me feel invested or immersed. I’d argue they work against it. A Memoir Blue could and should have been a touching short animated film.
RPG Time: The Legend of Wright is unassailably clever. There is nothing remotely like it, at least visually. Many elements work really well, from the hand-crafted animations to the idea of the game springing from the imagination of a precocious, game-loving kid. I wish the story had been a bit more layered, and I wish actually playing the game matched the fun and panache of its presentation. Still, RPG Time: The Legend of Wright deserves praise for the audacity of its ideas and their generally successful implementation.
Although it uses the Borderlands 3 engine and reprises several characters from earlier games in the franchise, Tiny Tina’s Wonderlands does a great job of separating itself from its brethren. With a focus on high fantasy and cheeky humor that constantly pokes fun at RPG traditions, Tiny Tina’s Wonderlands also doesn’t stray far from them, at least mechanically. Great writing, pitch perfect acting and frenetic action dominate the game, but exploring the nooks and crannies of the colorful overworld and detailed dungeons is equally satisfying. I had a blast in the Wonderlands and can’t wait to see what else the irrepressible Tiny Tina has in store for us.
Tunic is a great game for a specific audience. The target gamer is someone who has patience, loves puzzles and isn’t bothered by dead ends and roadblocks. For those folks, Tunic is a delightful Zelda-inspired ARPG that unfolds into something bigger than its style suggests. Knowing the shorthand of Soulslikes mechanics will cut through some of the game’s opacity. For some, though, the game’s obstinate refusal to easily give up its secrets may be a barrier to enjoyment, no matter how lovely and inviting the game seems to be.