Mark Steighner
Ravenbound’s limited successes do not come from an abundance of new ideas, but combining or juxtaposing old ones. If Ravenbound was a full-price, triple-A game I’d be a lot less forgiving of its flaws. No matter the price, it’s still derivative, janky and in serious need of optimization and bug fixes. But at less than 30 bucks, it’s maybe worth a gamble for fans of open world RPGs and action roguelikes. Provided, that is, that they temper their expectations and can overlook the game’s sometimes messy mechanics and other shortcomings.
Doing its best to make a long-ago conflict come alive, The Great War: Western Front is ambitious and complex. Like the actual war, it requires patience, determination, and the ability to suffer repeated failures to make a small amount of progress. It isn’t so much a hardcore sim that novices can’t decipher it. The problem for me is more with the subject matter, combined with the weight of many systems. Victories never feel jubilant. In World War 1, winning was a matter of losing slightly less than the enemy. History lovers and wargamers will find a lot to enjoy, but for me, playing The Great War: Western Front felt a bit too much like homework and not enough like fun.
In most ways, Gal Guardians Demon Purge sticks very close to the retro-Castlevania template. The best parts of the game are those ideas and mechanics which add something new, like the swappable sisters with unique strengths. For those gamers tired of uber-challenging action platformers, Gal Guardians Demon Purge’s streamlined gameplay and accessible difficulty might be a welcome change, if not a particularly revelatory experience.
Titles like Transport Fever 2 are not made for the general gamer. Tutorial aside, it’s a game for lovers of detail, challenge, and lots of moving parts. For those folks, Transport Fever 2 delivers on consoles the same experience as on PC. It’s a daunting but rewarding good time.
Tchia’s story and characters might be slanted to younger players, but older gamers will enjoy its open-world mechanics and relaxing vibe. Thoroughly rooted in the culture, music, traditions, and geography of New Caledonia, Tchia is an appealing and respectful window into an unfamiliar slice of paradise, translated into a game that’s full of charm.
Bleak Faith Forsaken’s screenshots are impressive. The game’s art direction and atmosphere suggest an oppressive future world, but Bleak Faith Forsaken is all window dressing. Behind the façade, a seriously unpolished Soulslike filled with broken dreams awaits.
If you’re a fan of the sim/building/cleaning genres and games like House Flipper, you’ll probably enjoy Hotel Renovator, though it doesn’t exactly break new ground. The process of demolishing and refurbishing the rooms is relaxing and chill enough, as it should be. That’s probably enough, but I wish the controls and camera were a bit more responsive and the campaign a little less skip-worthy. In the end, Hotel Renovator was engaging enough to keep me away from actual cleaning around the house, so goal accomplished.
Clash: Artifacts of Chaos takes some chances and adds some interesting mechanics to the action game formula. Not everything works, unfortunately, and the game can be striking, engrossing, and frustrating in equal measure.
Overall, Scars Above just can’t rise above its AA roots. This translates to some cut-rate animations, character models, and environments. The game’s primary weapon is good enough, as is the story and combat. But just being adequate is a tough sell. It’s hard to imagine Scars Above moving to the front of the Soulslike line.
Despite a lack of imagination in its story and setting, Redemption Reapers is not without appeal. Strong production values, excellent music, and solid core combat mechanics promise an engaging experience. Its stabs at originality are both appreciated and a mixed success. Better balance, less oppressive mechanics, and shorter, streamlined missions could make Redemption Reapers an attractive choice for fans of tactical RPGs.
Like Sekiro and Team NINJA’s Nioh games, Wo Long: Fallen Dynasty demands a lot from the player, specifically persistence, creativity and let’s be honest, decent timing and reflexes. In lots of key areas it’s a pretty traditional Soulslike, with all the challenges and rewards that come with the genre. Wo Long’s particular brilliance lies in its new mechanics and the way they flow in and out of every encounter. While some moments and fights can seem like insurmountable, immovable walls, getting around, through, or over them is never boring. Wo Long both honors the genre and pushes it forward in an exciting way.
Where Blood Bowl 3 fumbles is in its lackluster forward motion from the previous game. Its offline play is pretty limited, and too much has been recycled from Blood Bowl 2. It’s very rough around the edges for a game so long in the oven. All that aside, Blood Bowl 3 can be amusing, tactically engaging, and still great fan service for tabletop players and the Warhammer faithful.
Given the excellence of the two earlier games, I wasn’t surprised that Company of Heroes 3 won me over once again. The addition of Total War-style campaign layer adds a little variety without being overwhelming. Even without it, though, the battles are still endlessly fun, chaotic, and challenging. Skirmishes and the Essence Editor will keep players busy until the next entry in the series. Company of Heroes 3 reminds us that there’s still a lot of joy to be found in the best real-time strategy games.
Setting aside the game’s pervasive Soviet imagery in these complicated times, Atomic Heart is an often impressive game with too many systems and not enough connective tissue between them. Combat and other mechanics veer between janky, confounding moments and an exhilarating flow as the complex narrative tone swerves between disparate lanes. Atomic Heart can wow you, confuse you, and frustrate you in the span of a few minutes. Atomic Heart has the feel of a classic obscured by too many ideas that never quite harmonize.
In theory, Dust and Neon was made for a gamer like me. And I do like the art, the premise, and the style of action. Some aspects don’t quite feel fleshed out, like the mission designs, the narrative, and the range of weapons. Then there’s the reload mechanic, which I found more annoying than innovative. Dust and Neon isn’t a bad game, and fans of twin-stick shooters, Westerns, roguelikes, and looter-shooters should all find a little fun hunting outlaw robots. Unfortunately, its pleasures are just a bit too shallow and brief.
If the developers were hoping to launch an IP that could stand side-by-side with other monster-hunting games, they can rest easy. Wild Hearts shares some mechanics with other titles in the genre, but it’s best when staking out unique territory. Hunting Kemono alone and with others, using the Karakuri, and just enjoying the game’s satisfying loop are all a lot of fun. Best of all, Wild Hearts has the mechanical foundation and potential for endless DLC and sequels. If they can live with its slightly disappointing visuals, fans of that “other” monster-hunting game have a viable and addictive alternative in Wild Hearts.
I’ve been away from Returnal for some time, and coming back for the PC version was a happy reminder that, for a good long while, Returnal was my go-to action game. Two years later, its combination of fluid movement, engaging story, and challenging combat is still excellent. Some will still bounce off its difficulty but there are small ways to mitigate the pain. PC action game fans who missed Returnal when it was a PS5 exclusive are in for a great time.
Fans of the Spellforce franchise may balk at the absence of the usual RTS/RPG mashup mechanics. Spellforce: Conquest of Eo hops on the turn-based train, but the game is every bit as engaging as earlier entries in the series. It’s just different. Even players a little fatigued by the glut of turn-based RPGs should give it a go, as the game’s combat is accessible and fun. In all honesty, I’m personally hoping the next numbered game in the franchise returns to its roots, but this change in direction has its own pleasures.
After a rocky start, Deliver Us the Moon ended up being an adventure game success, and Deliver Us Mars will not disappoint fans of the first game. It tells an interesting and sometimes surprising story and delivers an awe-inspiring Red Planet. Some unrefined mechanics and gamified puzzles carry over from its predecessor, but overall Deliver Us Mars is a genuine step forward for the franchise.
The Good, the Bad and the Undead is just the first of four planned DLC add-ons, and it’s a great start. Deadpool doesn’t change up the main game, but the addition of a new enemy type and a host of new cards is a great way to bring lapsed players back to Midnight Suns. Anyone who enjoys Deadpool’s sense of ironic humor will enjoy this DLC. It makes an already engaging game just a little better.