Mark Steighner
Nocturnal has a strong core mechanic that generates some interesting puzzles and game play. Aside from that, the environments and story aren’t especially interesting, and while there is progression and a bit of depth, there’s some frustration, too. Nocturnal does a lot with its basic premise, but the rest of the game feels like an afterthought.
Experienced platformer and puzzle game players will have seen Planet of Lana’s mechanics before, maybe executed with more style or depth. What they won’t have seen is art quite as affecting or heard music that’s so in sync with the visuals. Planet of Lana is only around six hours long. More than that, and the lack of combat or missing originality in the puzzles might be an issue. Planet of Lana is an artistic, beautiful game with just enough satisfying gameplay to keep the player moving from one lovely scene to the next.
Diablo IV is the true successor to the second game, returning the franchise to its dark, gothic roots with a wild, operatic narrative and bold characters. Gameplay is as addictive as ever, and the sprawling campaign is only the start of a massive amount of content to experience. While Blizzard keeps nudging Diablo’s design towards MMORPG-style multiplayer and co-op, there’s no lack of fun for solo players, even if some bosses are better with friends. With off-the-charts production values and compelling characters and combat, Diablo IV is just about as good as the genre can get.
The Lord of the Rings: Gollum tries to be a respectful homage to Tolkien’s masterpiece. Unfortunately, it’s expressed through buggy, unpolished, and not very interesting or enjoyable gameplay. Gollum is a fascinating and complex character, but makes a poor protagonist for an action game. Only ravenous fans of Tolkien will want to come near this game, and then only if they have a very high tolerance for crashes, bugs, and disappointment.
While we wait for a genuine reboot, System Shock is worth playing as a reminder of how important great ideas were, and still are, to the hobby we love.
Miasma Chronicles is not light years away from Mutant Year Zero in either setting or gameplay. It is, however, a more refined and self-assured game, with an even better narrative and characters. The world-building and story are worth the price of admission, backed up by solid and creative tactical combat mechanics.
After Us is an artistic, moving, and affecting game about a world transformed by human indifference to nature. It’s a slightly heavy-handed cautionary tale, but a powerful one. As a puzzle platformer, it’s a little less successful, with controls that feel imprecise and levels that need more gameplay variety. After Us has a potent message and offers innocent hope for a planet in trouble.
The Warhammer 40,000 universe is a good match for a retro shooter and Warhammer 40,000: Boltgun is proof that the concept works. Not every Games Workshop licensed game is a winner, but Warhammer 40,000: Boltgun crosses the finish line in style. It’s not deep or complex. Most of its core mechanics are decades old. But I had more simple, addictive fun with Warhammer 40,000: Boltgun than with many, more sophisticated shooters of late.
While Age of Wonders 4 doesn’t shy away from depth and complexity, it rarely overwhelms the player. Starting with the faction creator, Age of Wonders 4 is dedicated to letting the player shape their experience as much as possible. No matter how you prefer to play, you’re in for hours of engaging strategy and tactics with an incredible array of mix-and-match fantasy elements.
Anyone who played and enjoyed Ghostwire: Tokyo the first time, and has Xbox Game Pass, will certainly want to make another run at it and check out the improvements and new content. For those who missed it at release, it’s maybe even easier to recommend Ghostwire: Tokyo now. Be warned that the first few hours ramp up fairly slowly and the supernatural combat is both creative and a little unpolished. Still, the narrative, world-building, lore, and unique approach to the first-person action game help make Ghostwire: Tokyo both successful and a bit different.
The Last Case of Benedict Fox marries beautiful art and some excellent puzzles to a confounding narrative and sometimes frustrating mechanics. Had it been a pure adventure puzzle game it might have fared better. The game’s platforming and combat are unrefined elements in an otherwise intriguing conception.
For young players without any action RPG experience, Ravenlok could certainly serve as an introduction to the genre. The controls are simple and the environments are beautiful. The main character and narrative are straightforward and relatable. Experienced gamers might be put off by the intentional lack of depth in combat and movement, but even for them, this short game might be worth playing just for the art and imaginative characters and world.
For fans of futuristic survival games, Stranded: Alien Dawn is just as fun on consoles as on PC. It’s deep, engrossing, and customizable. Although controller implementation is a mixed bag, overall the experience remains engaging and addictive.
I had fun playing Redfall, both solo and with friends. There’s a definite Salem’s Lot vibe to a New England town oppressed by a vampire apocalypse. All the characters are interesting to play and the monsters are varied. Still, Redfall does not revolutionize the open-world shooter, or even really evolve Arkane Austin’s by-now familiar formula. Redfall feels like the product of a reliable game plan that’s due for an update.
Meet Your Maker starts with a great concept, but it takes time, patience, and the willingness to fail a lot to really enjoy what the game has to offer. Player made levels range from brilliant to annoying, and unfortunately building is locked behind hours of grinding, which just seems like poor design. Negatives aside, Meet Your Maker does have a pretty compelling loop for both sadists and masochists.
It’s a shame when a game is built around a mechanic, only to have that element not live up to its potential. Stray Blade is all about dodges, parries and rolls, but they’re sluggish and imprecise and just don’t work very well. Aside from that frustration, Stray Blade has attractive art and level design, familiar action RPG mechanics, and maybe even some potential, if the combat can be patched into better shape.
The team at Bithell Games has an obvious love for their subject. This is true for writers of most fanfic. The challenge is creating an engaging narrative experience for those not on the inside, so the casual gamer can sweep away the jargon and lore, and be swept away by the story. This is where TRON: Identity struggles. TRON fans will probably enjoy spending a little bit of stylish time in their favorite fictional world. For everyone else, the claustrophobic story and lack of a high stakes payoff might be disappointing.
Dead Island 2 is gory and gruesome, with action that is often ridiculously entertaining. It has just enough narrative and social satire to push the game along, and enough depth, systems and mechanics to make killing thousands of zombies engaging for its substantial run time. Dead Island 2 might not be the deepest swimming pool in Bel Air, but playing it was the most creative, scary fun I’ve had with a shooter in quite some time.
Obviously, no fan needs every faction and race. But if you love Total War: Warhammer III and the Chaos side of things, Forge of the Chaos Dwarfs is an excellent addition to the game. The Chaos Dwarfs bring a unique style of play and offer an engaging new way to experience the campaigns. The Chaos Dwarfs are also a ton of fun in skirmishes. It’s on the pricey side compared to prior DLC, but absolutely worth it for fans of the game.
Everspace 2 has a substantial story, solid flight and combat mechanics, and incredibly addictive, satisfying action. If looter/shooter and space combat don’t seem compatible, Everspace 2 proves they can work together quite well. The narrative, breathless arcade space battles, and deep customization keep Everspace 2 engaging for its full running time and beyond.