Mark Steighner
Calling Lies of P derivative is both obvious and misses the point. It’s is a love letter to FromSoftware, but one that quite often matches or even exceeds its inspiration. Lies of P doesn’t quite attain the elegance of Dark Souls, Elden Ring, or Bloodborne’s best level designs, but its art, graphics, and combat are possibly the best of any Soulslike not developed by Miyazaki and company. Lies of P is addictive, challenging, and rewarding, and a must-play for fans of action RPGs.
Everspace 2 has a solid narrative, great arcade-style flight and combat mechanics, and an addictive explore, loot, and fight gameplay loop. That was true on the PC and it’s just as true on consoles. Everspace 2 is proof that an unexpected genre mashup like looter/shooter and space combat can play nicely together.
Armored Core VI is not just fan service. It’s an incredible synthesis of a respected franchise and lessons learned over ten years of game design. For longtime players of Armored Core, the new game moves the series forward in a remarkably successful way. While it’s an entirely different experience, gamers coming from Dark Souls will still recognize FromSoftware’s core philosophy of challenge, persistence and reward. Armored Core VI is fast-paced, brutally difficult in places and extremely satisfying to play.
Ride 5 is not a huge, evolutionary leap from the last game in 2020. Instead, Ride 5 continues to refine and add depth, options, and polish to an already excellent racer. The continued lack of a thorough, step-by-step tutorial is puzzling. Ride 5 has options for inexperienced riders, but it’s clearly leaning hard into being an exacting motorcycle sim for fans of the sport.
Blasphemous 2 is a very challenging game but by and large, it’s a fair one, too. Timing, persistence, and the ability to read patterns — not brute force — are the only keys to making it out the other side. In terms of level design and weapon variety, it’s a step forward from the first game. If you enjoyed Blasphemous, the sequel will feel both familiar and surprising in equal measure.
Shadow Gambit: The Cursed Crew is a challenging and extremely entertaining stealth action and tactics game. It has a charming setting and story, with characters and mechanics that encourage creative and varied approaches to combat. There aren’t nearly enough great pirate games, so I’m glad Shadow Gambit: The Cursed Crew sailed into port.
Gord is a richer and more complex game than it first appears. There are interesting layers of moral ambiguity and mental health to consider. Gord is a dark Slavic folk tale in survival/RTS-game disguise. Its mechanics and systems add up to an engaging gameplay experience. For a modest entry price, Gord provides a lot of entertainment, an engaging story and plenty of replay value via customizable scenarios.
Part murder mystery, part visual novel, Stray Gods: The Roleplaying Musical is an audacious experiment. Happily, it pays off in a unique video game experience. There aren’t many games that use songs in a theatrical way. Being able to direct the flow of the music in real time is exciting and engaging. Pacing issues aside, it’s a concept that’s definitely worthy of continued development. I hope Wintory and Gaider continue to iterate on this new IP.
Like in their earlier games, Deck 13 Interactive is definitely punching above their weight. If this results in some moments of unexpected awesomeness, it also results in some rough patches and missing polish.
Although limited to just two factions out of dozens, the Grey Marines and Nurgle are classic enemies, and Warhammer 40K Chaos Gate: Daemonhunters is as close to the tabletop experience as you can get. The base game’s campaign is already dozens of hours long and while Execution Force doesn’t have a lot of new stories, it does fold in some great new units, enemies, and mission types. Daemonhunters fans will want to add this new DLC into the mix.
Either alone or with a buddy, Double Dragon Gaiden: Rise of the Dragons is a good time. It updates a decades-old beat ’em up franchise by adding roguelike mechanics that actually harmonize pretty well. The gameplay is accessible but plenty challenging, and the large roster of unlockable characters keeps things interesting.
Gunfire Games’ Remnant 2 is one of those rare sequels that takes a collection of good ideas and makes them even better. Everything about Remnant 2 is an improvement or elaboration from the first game. It looks great and the action is challenging without being overly punishing. Best of all, Remnant 2 makes creative and meaningful changes to the Soulslike formula, helping it to stand out from a deluge of copycat action RPGs. I can’t imagine any fan of Remnant: From the Ashes being anything but thrilled by Remnant 2.
Generally, The Valliant on consoles is a success. Controls make sense and don’t inhibit the flow. Whatever issues there are lie in the core of the game. A lack of mechanical originality and some repetitive or frustrating missions are offset by a decent story and acting. It’s also refreshing to play a unit-based RTS game that isn’t set in WW2 or a sci-fi world.
While it looks like a modern storybook tale, Gylt deals with some pretty intense subject matter that many can relate to. It would be easy to complain that Gylt doesn’t go deep enough in any direction or layer enough complexity on its basic systems. That would be true if the game was longer than its five-hour running time. Its mechanics might not be remarkable, but Gylt’s themes are impactful and its presentation is memorable and engaging.
Theme park and coaster sims have come a long, long way since Rollercoaster Tycoon hijacked my free time. Park Beyond is a generally approachable and inviting sim that’s definitely not for the realism-minded. Its campaign is held back by an unpredictable and not well-explained economic model, but it’s pretty easy to get lost in the sandbox, enjoying the intentional impossibility of your creations.
As with each generous and engaging new expansion, there is an abundance of excellent content to experience. Appealing new companions, distinctive new zones, and fantastical monsters are paired with a useful and fun-to-play Arcanist class. Necrom’s main quest is more mystical than political this time around, and there are some extra-challenging encounters out in the wild. As always I come away from The Elder Scrolls Online both impressed and disheartened that I don’t have more time to play.
Aliens: Dark Descent nails the tone and tension of the movie franchise. Its genre-fluid mechanics are clever, too, and provide some unexpected challenges and opportunities. A very slow, creaky start and some consistent technical issues hold it back from the top spot, but Aliens: Dark Descent is still appealing for fans of the films and tactical action games in general.
Trepang 2 has a pretty narrow focus, but it does the bloody first-person combat genre proud. Kudos to developer Trepang for doing a few things really well and not trying to make the next Call of Duty clone. Trepang 2 borrows a few ideas from F.E.A.R. and snags some mechanics from classic shooters, and the result is both fresh and familiar fun.
For every infrequent good idea, Crime Boss: Rockay City seems determined to undermine it. First-person roguelike mechanics in a narrative-focused game is an intriguing concept, but between bugs, bland performances, and rote action, the killer concept is dead on arrival.
In Tanta We Trust is conceptually a bit odd. While it can be played as a stand alone game, it wouldn’t make sense to do so. On the other hand, players who have beaten Forspoken may not appreciate the pared down mechanics and small scope. There is a way to access the new content from the main game’s campaign, which probably makes the most sense, making it feel almost like a robust side mission. In any case, In Tanta We Trust is neither significantly better or worse than Forspoken, but very much of a piece with it.