Nikola Suprak
Disgaea 4: A Promise Revisited is the definitive version of arguably the best game in one of the best strategy RPG series around. There is just an absurd amount of content that even the most well versed SRPG fans will find themselves getting lost for hundreds of hours. The interface might be a bit daunting to those that don't already have their feet wet in the genre, but those that stick around to learn the ins and outs of the combat will find a thoroughly rewarding battle system and an absurd amount of quests and side-quests. There is just so much to do and so much that the game does well that not only is this one of the best SRPGs in years, it is one of the best games on the Vita, period. This comes with an unqualified recommendation to anyone that is looking for something to occupy their Vita, with the sole exception being individuals that have already completed the PS3 version of Disgaea 4 with all of its accompanying DLC. Everyone else should mark off a month or so of their gaming time to some SRPG goodness, and maybe alert their family to warn them why they may not be seeing them for a while, dood.
Still, when taken overall, Castle in the Darkness is a wild and undeniable success that serves not only as a love letter to numerous old NES classics, but establishes itself as a worthwhile experience in its own right. The game is just brutally fun, and "one more time" can become "oh wow, is it really 2AM?" in the blink of an eye. This is a very rare sort of title that actually deserves to be mentioned in the same breath as the classics it is imitating, and, in some cases, surpasses them.
Daedalic has a strong back catalogue of really enjoyable adventure games, so if the urge strikes for some point-and-click goodness it would be better to just look through that and find anything else other than its disappointing most recent offering.
Falling Skies is a turned based strategy game, and that is about the best thing that you can say about it. Competent yet wholly unremarkable, this is a title that fails to excite in any way and does nothing to distinguish itself from any of the other, similar titles on the market.
I am still confused how the combination of The Odd Gentlemen and Neil Gaiman, two things that are excellent on their own, would up generating this monstrosity. It would be like if Steven Spielberg and Daniel Day-Lewis committed to a film and then it turned out that film was Sharknado Versus Mothra: New Moon.
Boasting a huge open world to explore, over one hundred hours of gameplay and not even the slightest suggestion how it should be tackled, Divinity: Original Sin is remarkable. Will you be the stalwart hero or rob everybody blind and sell their stuff to merchants? There are so many different ways to do so many different things, from how to solve a particular quest to how to best tackle a group of enemies.
There is some initial appeal in Squids Odyssey and its simplicity is mildly entertaining if played in bite sized sessions. Ultimately, however, both the strategy and RPG elements of this strategy RPG fall flat.
As far as games featuring bores working as gem miners go, this is by far the best one I've played. And even without that strict qualifier, Full Bore is a very entertaining puzzle game worth your time if you don't mind a more cerebral experience.
Daylight's shortcomings will scare away genre detractors. The gameplay is repetitive, the level design annoying and backtracking quickly becomes a chore.
CastleStorm comes with an easy and complete recommendation, and it is one of the special games that can be enjoyed by just about anyone. It's Angry Birds meets tower defense meets beat 'em up meets crack cocaine levels of addictiveness in a hodgepodge amalgamation of stuff that absolutely should not work as well as it does.