Nikola Suprak
The first two Shenmue games are undeniably very important, but they fall just short of being great. They are undeniably unique, even all these years after their release, and the best thing that can be said about them is that they are interesting. It is a really fun world the games put forward, and it is great to explore and figure out where to go and what to do next. At the same time, though, they don't necessarily play that well, and they show their age in a lot of unfortunate ways. This is definitely more of an acquired taste, and it is probably best to say that these are better experiences than they are video games. They're worth checking out, particularly for someone that has fond memories of them on the Dreamcast, but be warned that there are some warts that need to be looked past before you dive in headfirst.
Embr is, in a way, a lot like its namesake. It burns bright while it lasts, sure, and it is initially a lot of fun to run around putting out fires and dealing with the general chaos of the game. Unfortunately, it burns out quickly, and soon all that is left is the faint glow of the once bright fire. At this point, this just doesn't have any sort of staying power, and the novelty of the whole experience wears off very quickly. This isn't a bad title, and even with its shortcomings it is worth the time for a quick play-through. Perhaps it might even warrant a second one some time down the line, but this is the sort of game that could've been much better with a few more ideas, and maybe if improvements come in the future this could truly be a great experience. For now, it doesn't quite generate the heat it was hoping to.
While Tandem: A Tale of Shadows does feel like it runs out of a bit of steam by the end, overall this is still a fairly entertaining little puzzle adventure. There are plenty of places for improvement, and both the story and the gameplay really could have used a bit more refinement if this was to become something truly special. But even if it is a little rough around the edges, the biggest impression the game is going to leave behind is just how clever its puzzles are. It is the core gameplay that saves the game, even if the stuff around it might not be all that impressive. Even when the game starts to drag and become a bit more predictable, the puzzle platforming is fun enough to warrant seeing everything through until the end.
Rose & Camellia Collection is a game that embraces its absurdity and delivers a unique experience to the Switch. It is definitely charming overall and enjoyable enough while it lasts. However, the creativity in concept doesn’t necessary translate to creativity in gameplay, and too many fights play out in pretty much the same way. Add in some imprecise controls and limited content and it winds up being a less enjoyable experience than it could have been. For players seeking a quirky, short-lived adventure filled with aristocratic slap battles, this collection may provide a few hours of entertainment. The $20 price tag does seem a bit steep for what it is, though, so it might be best to wait for these aristocrats to put on an estate sale.
While The Meating clings to its NES roots, those roots ultimately feel more like dead weight than a solid foundation. It succeeds in capturing the look and feel of those classic NES titles, but at the same time it struggles to innovate or offer a compelling reason for players to invest their time. In the crowded landscape of retro-inspired indies, The Meating fails to distinguish itself. The end result is something that feels more antiquated than nostalgic, and like most meat that has been left out too long it is probably best to steer clear and look for something a bit fresher.
Loretta is certainly an ambitious title that offers a unique narrative experience without a lot of close comparisons on the Switch. The atmospheric presentation is great and the dark, unsettling story provides a compelling reason to check out Loretta even with all the other issues. However, some technical issues, underwhelming gameplay mechanics, and a slightly uneven story prevent this from fully realising its potential. Fans of psychological thrillers and narrative-driven adventures should probably give it a chance. It offers a glimpse into a haunting world worth exploring as long expectations are tampered a bit at the door.
Selfloss is a game that really should have been better. It feels like Cocoon or Unravel or one of those other elevated indie titles that critics love to throw laurels at. It dares to explore complex emotional themes within a richly imagined world. Its artistic direction and narrative ambition are great, and this feels close to offering a genuinely worthwhile experience. However, it never gets there. Even with all it gets right, this is a genuine struggle to get through. It is a poorly designed, glitchy mess that is equal parts brilliant and boring. Those willing to overlook its flaws will find a journey that is memorable and emotionally resonant. Unfortunately, it is a lot more likely that journey is going to get cut short and this is the sort of experience a lot of people will quit on before the credits roll.