Nikola Suprak
Falling Skies is a turned based strategy game, and that is about the best thing that you can say about it. Competent yet wholly unremarkable, this is a title that fails to excite in any way and does nothing to distinguish itself from any of the other, similar titles on the market.
I am still confused how the combination of The Odd Gentlemen and Neil Gaiman, two things that are excellent on their own, would up generating this monstrosity. It would be like if Steven Spielberg and Daniel Day-Lewis committed to a film and then it turned out that film was Sharknado Versus Mothra: New Moon.
Boasting a huge open world to explore, over one hundred hours of gameplay and not even the slightest suggestion how it should be tackled, Divinity: Original Sin is remarkable. Will you be the stalwart hero or rob everybody blind and sell their stuff to merchants? There are so many different ways to do so many different things, from how to solve a particular quest to how to best tackle a group of enemies.
There is some initial appeal in Squids Odyssey and its simplicity is mildly entertaining if played in bite sized sessions. Ultimately, however, both the strategy and RPG elements of this strategy RPG fall flat.
As far as games featuring bores working as gem miners go, this is by far the best one I've played. And even without that strict qualifier, Full Bore is a very entertaining puzzle game worth your time if you don't mind a more cerebral experience.
Daylight's shortcomings will scare away genre detractors. The gameplay is repetitive, the level design annoying and backtracking quickly becomes a chore.
CastleStorm comes with an easy and complete recommendation, and it is one of the special games that can be enjoyed by just about anyone. It's Angry Birds meets tower defense meets beat 'em up meets crack cocaine levels of addictiveness in a hodgepodge amalgamation of stuff that absolutely should not work as well as it does.