Jordan Helm
While Relicta does at least try to put in the work to help bolster the scale of its world with a story to support it and characters to refer back to, the end result is far from one you can take seriously.
It's hard to hold the positives in one's mind without reminiscing on the kind of game Skully could've been.
There's plenty that Carrion gets right beyond the fluidity and attention to detail its horrific, blood-red monstrosity is given.
Three years ago, Bigger & Boulder sought forgiveness in its shortcomings by repeating its originator's quirks.
More than four years on, SUPERHOT remains as instantly recognizable and immensely appealing a gameplay concept as it ever was on day one.
Crushed beneath a monotony of drones to trash, muffled dialogue to decipher and environments to float amidst, there are brief pleasantries and welcome respites in Marvel's Iron Man VR. Distractions that unfortunately amount to the only genuinely welcome highs in a VR effort that, commendable an effort it is to move out of the regular shooting gallery format, are wound up in one too many technical follies and lackluster mission objectives for the implied liberties to feel substantial.
Should you be looking for a brief distraction or simply a game with a bare input to see most of what it has to offer, Beyond Blue provides a quaint, if a touch short, detour away from the regular catalog of current-year releases.
It's astonishing to see just how far off the mark Disintegration is in terms of how it looks and plays.
Even from as quick a glimpse of any of the attached screens, Resolutiion is no doubt a looker — a game that manages to use color to great effect.
There have been plenty of outings over the past few years that take the basic template of golf, as a sport, and manage to transform into something else.
The addition of new bosses and items to acquire will naturally feel tempting — with some sufficient improvements to note on how said encounters have been designed — and providing you can tolerate the need to re-roll, Swamps of Corsus offers plenty for players to jump back into.
It's unfortunate that such a shortfall with its story, its delivery of such and the utter lack of reason to care about what's going on, is so evident.
That a game of such brief investment can't muster the strength or effort to get even the basics right is perhaps the most damaging thing you can say for a game like this.
Admittedly this is a game that requires players, from the word go, to get onboard with the idea that pace isn't paramount and that its complicated controls also serve the greater aesthetic on show.
A let down it is that Omega Force couldn't dedicate as much time to the visuals as they have done the source material, One Piece: Pirate Warriors 4 is still the kind of game — the kind of Musou too — that seemingly does the unthinkable in providing a ludicrous-yet-fulfilling action game regardless of its depth.
While you can't fault the visuals and the effort put in to try and mask the evident budget limitations, that cutting of corners vibe is sadly something that plays into The Complex one too few many times.
There are times when you feel obliged to find faults no matter how minor, but in the ten-plus hours spent with Moon Studios' latest, there are none.
With a lengthier campaign and better character development, The Suicide of Rachel Foster could've been an engrossing equivalent to first-person adventure-style mysteries prior.
Even with its unfortunate dip in visual quality from time to time, that aside, a lot of the points held against Skookum Arts can be admittedly put down to personal aspirations not met, rather than some fundamental flaw the game is undeniably guilty of.
Maybe it's a little unfair to propose that Kunai's weaker spots are a result of the high bar games preceding it have set.