Kevin Dunsmore
After seventeen years, the Dark Seeker saga finally comes to its emotional conclusion.
Just Cause 4 is a tale of two games.
It feels good to have Treyarch back at the helm with Call of Duty: Black Ops 4.
There's no beating around the bush that Destiny 2 was a disaster.
Vengeance may not be what Kratos seeks anymore, but that has done little to stop the God of War franchise.
As the successor to the PSP hits, Dissidia Final Fantasy NT does a lot of things right but gets a lot wrong.
Digimon Story: Cyber Sleuth – Hacker's Memory may not be a true sequel to the 2016 original, but it's a better version of a familiar experience.
In the same year we got great expansions like The Frozen Wilds for Horizon Zero Dawn, Defiant Honor for Nioh and In The Name of the Tsar for Battlefield 1, it's amazing how dull Destiny 2 – Expansion I: Curse of Osiris is.
Dead Rising 4: Frank's Big Package does what a proper re-release should, packaging the base game together with all DLC and a smidgen of exciting new content.
Star Wars Battlefront II is the epitome of taking a step forward, shooting yourself in the foot and then falling backwards in pain.
Horizon Zero Dawn remains one of the best games of 2017 and The Frozen Wilds complements it with a decent chunk of new content.
Middle-earth: Shadow of War aims for the spectacle of the films, but falls short with a directionless, lore-breaking campaign.
Destiny 2 feels more of an expansion than it does a sequel.
We're living in a post-Saints Row world where Volition wants to bring players something new, but familiar to the table, and for the most part, Agents of Mayhem fills that void. It retains Saints Row's sense of humor and mayhem all while adding in team-oriented gameplay. It's the agents and their individual stories that steal the show thanks to snappy writing, bizarre scenarios, and perfect comedic timing. The story itself is a highlight thanks to the insane villains, although it takes a few chapters before things pick up. It's disappointing that the remaining activities are so repetitive and lack the imagination of what Volition is known for, and with a myriad of technical issues, it feels like Agents of Mayhem was shoved out the door earlier than it should have. Still, despite a few hiccups, there are still hours of fun to be had with Agents of Mayhem. It may not be the best open-world game out there, but like its predecessors, it stands out in a sea of AAA titles that take themselves far too seriously.
Injustice 2 is nearly everything you'd want a sequel to be.
A new Dawn of War has risen, and it's an exciting return from a long dormant franchise.
Kingdom Hearts is fractured no more.
Three of the new maps are fantastic and stand strong when compared to the base maps, but there's a strong sense of déjà vu about them. The final map, while good on paper, is ultimately brought down by poor design decisions, and the new weapons, while fun, are locked beyond arbitrary walls. There's a decent amount of content here, but it doesn't justify the asking price, or how long it's taken to actually get a substantial amount of new content in Battlefield 1.
Guerrilla Games took a risk developing a brand new IP that is such a drastic departure from previous titles, and it worked.
The console market hasn’t had a solid RTS game since Halo Wars back in 2009, but that all changes with Halo Wars 2.