In a world where hyped AAA games are a letdown if not a complete disaster (*cough Cyberpunk 2077 *cough Battlefield 2049), Dying Light 2 rises from the ashes delivering every single thing as promised and marketed. No misleading trailers, no misleading mechanics, nothing, and in fact it is really a better version of Dying Light (minus the downsides I mentioned earlier). Techland has already revealed its future roadmap and the first free DLC is going to drop very soon. And judging by their track record, providing content for Dying Light 2 will be Techland’s new labour of love. Not to mention the tons of eccentric uber-powerful weapons and Easter Eggs (like the famous Left for Bread) that the developers might have snuck in. Once the updates roll out to fix a few glitches here and there, I’m gonna drop into the coop with my homies just like I did with Dying Light and its DLC The Following because Dying Light 2 is going to be a major GOTY Contender of 2022.
To be honest, I can’t really wait to jump in with my squad into the incursion zones because of the intense survival atmosphere that Rainbow 6: Extraction evokes. In my playthrough, there were scenarios where one of us deployed smoke and the other took down the targets, one of us manned a turret while the other two tried to free the MIA operative. The enemy and weapon types are varied enough, each with their own pros and cons and that encourages familiarity with every single gun, something which R6:Siege veterans might prefer. The game is coming to Xbox Game Pass on Day 1 and as per Ubisoft, more DLCs and Expansions will come. Possibly more locations and other operators from R6:Siege‘s roster. The player base is bound to increase in the coming weeks and R6:Extraction might as well be the first sleeper hit of 2022.
What on first glance I thought that Winter Ember can beat most indie stealth games out there, that thought evaporated soon because pretty quickly the game started to feel repetitive as it never introduces any new mechanics. Also while the levels themselves are cool they also have interesting design choices, where you just loop back to the same point like in metroidvania games. Normally this is okay if its an occurrence here or there, or if its essential to the mission, but after a while it feels off In other words, give it a pass.
"Despite all its austere demeanor, Vampire: The Masquerade- Swansong is collectively a conversation simulator, a detective game, a classically styled adventure puzzler or a discount Hitman game. Look how Disco Elysium builds its dialogues around the various perks and skills you unlock, which are used in almost every conversation with the NPCs. Swansong, sadly, delivers neither. Its writing is pedestrian, often incoherent, and its supporting systems are underutilized, adding little flavor to distinguish the three playable characters."