Jamie Laike Tsui
A unique twist on the classic crafting survival genre featuring excellent combat and interesting vampire mechanics.
Whether a victim of poor design or poor planning, Everreach: Project Eden is a plain mess.
Postal 4: No Regerts is boring, poorly written mess of a game that feels more like a cheap mobile FPS than an actual PC title.
A great premise that was terribly executed. Generation Zero is painfully boring and repetitive.
A decent world dragged down by repetitive gameplay, dreadful writing, and awkward animations.
An unbalanced disappointment best left to die hard fans of the Kingdom Rush franchise.
A game that feels like it was rushed out of development. It falls well short of potential due to lack of content, a few poor design decisions, and bugs.
Tom Clancy’s Ghost Recon Breakpoint is a disappointing parade of bugs, bad ideas, and lousy writing.
A mediocre exploration game offset by a solid soundtrack and memorable visual style
Empire of Sin has good ideas hobbled by poor execution and painfully repetitive gameplay.
An interesting experiment gone horribly wrong, Spacebase Startopia is plagued with dull RTS mechanics, a grind heavy campaign, and bad writing.
A disappointing game riddled with poor level design, painful movement speeds, a punishing learning curve for new players, and a bad UX.
Anthem falls way short of the hype due to repetitive missions and lack of content.
Fade to Silence’s strong premise is marred by clumsy execution, poor writing, and painfully slowed pacing.
At its full launch price, The Great Perhaps is hard to recommend. The story feels jumbled, even for such a short game. The puzzles are bland, and the game has some frustrating mechanics.
A grand turn-based strategy that seeks to find the Goldilocks zone but misses the mark
A flawed and dull game that is saved by a wonderfully tense end game.
A game with solid offensive flow and a great soundtrack that is hobbled by a lack of quality of life features, poorly balanced combat, and atrocious AI.
While the gameplay is impressively innovative, the execution falls flat due to poor pacing and a badly designed learning curve.
Yurukill is odd combination of genres that works surprisingly well but is hamstrung by a lack of depth and short length.