Azfar Rayan
- Batman: Arkham Knight
- Rayman Legends
- Call of Duty: Modern Warfare
Azfar Rayan's Reviews
Elden Ring Tarnished Edition brings the complete Lands Between experience to Switch 2 with solid performance and portable convenience. The price and a few technical compromises hurt, but the core game remains exceptional.
Darkest Dungeon: The Fire's Edge is a small but worthwhile expansion that adds two excellent heroes and new tactical depth without disturbing Darkest Dungeon's brutal formula.
Mortal Shell II may not deliver the unforgettable bosses, intricate storytelling, or constantly surprising world design of the genre's best games, but it does not need to. Its combat, character building, atmosphere, and approachable design give it enough of an identity to stand on its own.
The Sinking City 2 is ultimately a bold genre shift that mostly pays off. It retains much of the detective-heavy structure of its predecessor without completely abandoning the investigative identity that helped define the series.
Sovereign Tower is a game built around genuinely interesting ideas, a time-rewind system with real narrative teeth, a cast of knights who feel individually crafted, and a setting that has more to say about power and rulership than it initially lets on.
Beast of Reincarnation delivers rewarding, parry-focused combat and a genuinely likable partnership between Emma and Koo. Repetitive enemies and pacing issues hold it back, but there's real ambition and craft on display.
DIVE or DIE – Children of Rain nails the loneliness of its flooded world with remarkable confidence on a visual level. Sunken buildings, abandoned infrastructure and dimly lit ruins quietly tell the tale of a civilization that disappeared long before the player arrived. The destruction feels real because the places you’re destroying feel real, like they were once the sites of normal lives.
DOOM: The Dark Ages - Revelations doesn’t try to reinvent the wheel, and doesn’t need to. Instead, it confidently builds on what worked, adding better exploration, meaningful progression, challenging PvE encounters, and a story that gives the Slayer’s journey more weight than you might expect. The result is a substantial expansion that feels substantial from beginning to end.
Stonemachia works despite these issues because it's ambitious. It's a game that feels like it was made with a clear artistic vision in mind, not just following a list of trends in the genre. There's a lot to like about this game for people who like exciting action RPGs with moody settings.
LEGO Batman: Legacy of the Dark Knight feels like a return to form for TT Games in many ways. It follows Arkham's lead, pulls in decades of Batman history, and slathers it all in the well-trodden LEGO formula that values accessibility and charm.
MotoGP 26 launches at a standard AAA racing game price point, putting it in direct competition with other annual sports and motorsport titles. At that price, expectations naturally shift toward noticeable innovation or significant feature additions. That’s where MotoGP 26 becomes a harder recommendation for returning players.
Aether & Iron isn't trying to be all things to all people. It's a slower, more thoughtful game that depends a lot on its story and systems. That strategy won't work for all players, especially those who want action all the time or rewards right away.
Crimson Desert is one of the most interestingly different games one would have played in a long time. There are times when it's grand without always being graceful, kind without always being thoughtful, and so full that respect and tiredness start to go together. The game sometimes feels like an exciting next step for fantasy action games.
MLB The Show 26 is a clear step forward for players who care most about gameplay. The Road to the Show mode offers a more in-depth, immersive career experience. The Diamond Dynasty mode lets you compete against other players, and the Franchise mode gives you a detailed strategic sandbox for long-term management. The game is well-made and meets the high standards we've come to expect from the series. It gives you a real baseball experience, all in all.
Marathon shows a lot of promise for a shooting game. Its unique look, fun gunplay and high-stakes gaming loop make it very appealing. If people keep supporting and getting involved with Bungie's ambitious reboot, it could become one of the genre's most important games.
Scott Pilgrim EX doesn't try to completely reinvent the beat-'em-up genre, and that's what makes it so good. It doesn't follow the latest trends; instead, it focuses on performing the essentials really well. The result is a game that knows who it is. The fighting is fun, the graphics are bright, and the music keeps the pace up from start to finish.
Romeo Is A Dead Man is not a game that is meant to make everyone happy. It can be rude, inconsistent, and annoying at times, but it's also sure of itself, creative, and very personal. It's fighting requires dedication, its story encourages interest, and its style refuses to give in. It can't reach its full potential because of technical and pacing issues, but its aim and creativity will be remembered for a long time.
CODE VEIN II doesn't want to be the hardest game in the room. In its place, it centers on emotional resonance, player freedom, and ease of access. Even though technology problems and enemies that keep coming back keep it from being great, its strengths are much greater than its weaknesses.
MIO: Memories in Orbit is a sure bet as a Metroidvania that loves mood, smooth movement, and having its own look. It takes a lot from classics in the genre, which can be a bad thing, but it stands out through design and feel.
From the Ashes is not a huge change from Avatar: Frontiers of Pandora, but it is a good one. The expansion makes things more intense and personal by focusing on just one character, adding strife between Na’vi, and changing the environment. It uses methods that are already known, but takes them into darker areas.