Shunal Doke
Skull Island: Rise of Kong, more than anything else, feels like a hollow attempt at cashing in on the Kong brand. The game has no real redeeming quality aside from the fact that it didn't accidentally set my PC on fire, and it can't even bother to be the kind of bad where it's interesting, rather, just being bad enough to be a boring waste of time.
Achilles: Legends Untold feels like there were several great ideas thrown together but were ultimately let down by poor execution. The game has some interesting aspects, like fusing Souls-styled gameplay with a loot-focused action RPG gameplay loop, but the combat never really feels satisfying and the setting is little more than an excuse to get you out there to kill things.
Despite having an interesting story concept, Quantum Error's underwhelming gameplay, terrible cinematics and horrendous voice acting drag down what could have potentially been a great horror experience.
The Last of Us Part 1's PC debut has been hampered by an incredibly bad job done on the port. Aside from low frame rates, the game also suffers from random crashes, and the initial shader caching takes long enough to be an active mark against the game.
Outcast – A New Beginning has moments where it can be a lot of fun, especially once you get your hands on an upgraded jetpack. Sadly, its archaic mission design and empty open world often means that there isn't really much in there worth flying towards.
Graven feels like it's a game with a identity crisis. Along with being a boomer shooter, it also feels like it's trying to be an RPG, a dungeon crawler, and an immersive sim. Sadly, none of these ideas really feel like they come together well enough, and even the core combat feels incredibly unsatisfying owing to a lack of hit reactions from enemies. This is a shame, considering how interesting its world actually ends up being.
Realms of Ruin features a fun campaign that showcases four unique factions. Unfortunately, when it comes to gameplay, there just isn't enough depth to allow for more tactical and strategic options.
Daymare 1994: Sandcastle acts better as a period piece for the early 90s than it does a horror game.
Sprawl isn't trying to reinvent the wheel when it comes to retro-inspired shooters, delivering a rather by-the-numbers fast-paced shooter experience.
Far Cry 6: Lost Between Worlds feels more like an experiment rather than a full-fledged release. The roguelite mode doesn't really add any new compelling element to the game, and the core shooting in Far Cry 6 certainly isn't strong enough to carry an expansion on its own. While Lost Between Worlds might be an attempt to bring players back to the game, the expansion doesn't really offer anything in the way of rewards for actually doing so.
Marvel's Midnight Suns, unfortunately, is one of those games that I can only recommend if you're willing to stick around its noticeable issues. As it currently stands, the game has the foundations for a phenomenal turn-based strategy game, and the gameplay variety offered by the different heroes you can play is a lot of fun. The writing and story, however, are not good reasons to play this game.
There's nothing in the Bloody Ties expansion that warrants returning to the game, especially if you've been playing it since release. Its story is rather boring, and its new combat encounters are dull.
Sackboy: A Big Adventure, while downright gorgeous and playful, doesn't really offer anything when it comes to even remotely challenging gameplay. In that aspect, and many others, it feels like a game made distinctly for children. While that's not entirely a bad thing, there are plenty of other 3D platformers out there with better gameplay and more interesting level design. Even kids can get bored of a game if it's too easy, after all.
Scathe has a lot of clever and interesting ideas. Unfortunately, it's the execution that lets it down. Somewhere underneath the agonizingly-slow progression, pointless plot, and a visual mess as a result of its desire to also be a bullet hell, Scathe is a game with potential that's sadly never reached.
It's a great thing that Open Roads is an incredibly short experience, because when it comes to actually playing it, there just isn't much there. Thankfully, its story and characters do more than enough to make experiencing Open Roads worthwhile, at least once.
Naruto X Boruto Ultimate Ninja Storm Connections is the best way to experience the story of Naruto, both for long-time fans as well as beginners. Naruto's story mode offers a host of content in itself, and the versus mode can be plenty of fun if you have friends that like the series. Just don't expect much in the way of actual gameplay depth.
Blackout Protocol, despite being in early access, is already an incredibly fun game to play, with the caveat that you have two friends to play with or don't mind playing with random strangers online. If you're a solo player, you might want to look elsewhere.
Bramble: The Mountain King is worth a single playthrough, but the lack of any real depth to its gameplay makes it a difficult recommendation to those that might not be drawn in by its gorgeous visuals and atmosphere.
Rather than letting its awful story simply be a good excuse for its excellent gameplay, Forspoken insists on constantly interrupting your fun to throw some truly bad exposition your way. Forspoken's character building and lore are a disaster but it manages to make it up with its incredible combat and traversal mechanics.
Call of Duty: Warzone 2.0's battle royale is an iterative upgrade. If you enjoyed the original Warzone, you'll enjoy the new one. The DMZ mode, on the other hand, is new, and a lot of fun thanks to the fact that you're never sure if you're going to run into another player as you try and complete your own objectives.