Jade Sayers
Dark Rose Valkyrie offers opportunity for excitement, but ultimately fails to deliver. Weak concepts and a suite of poorly crafted gameplay systems sink an otherwise semi-interesting premise. This is a frustrating and slow slog all the way to the end.
Fans of the otome genre will find a lot to like within Hakuoki: Kyoto Winds. It offers a rich storyline as well as presenting likeable characters within its well-built world. With personalities based on real-life historical figures, the game offers a charming, albeit brief look at an interesting area of Japanese history, as well as the chance to romance some grade-A anime boys.
Touhou Genso Wanderer can feel like a lot to take on at times. As beginners to the series, a lot of time was spent feeling as if we were on the back foot and had missed chunks of tutorial content. The game's fun enough to begin with but becomes frustrating very quickly, and ultimately doesn't offer enough excitement to sustain any interest that it may have piqued early on.
While things can feel monotonous in places, Ys Origin is a fun ride, and a great introduction to the series for newcomers. Existing fans are sure to enjoy the additional story, though - it's one that only adds to an already rich mythology. Feeling like a fresh escape from the hand-holding that's found in many RPGs these days, Ys Origin is also a welcome challenge that's sure to please those looking to test their skills.
Billed as a horror game, Yomawari: Night Alone ultimately feels like it falls more on the side of tragedy. Sure, it has its jump scares which can get the blood racing, but the town and its supernatural inhabitants just feel a little too charming to be considered a real threat. The story, with its sad undertones, will definitely tug at the heart strings the more that it unfolds - far more frequently than it'll scare you, especially once you become accustomed to the ghost's surprise visits. Yomawari is satisfying in its own weird way, but those looking for a good scare may be disappointed that any potential threat is short-lived.
Tokyo Twilight Ghost Hunters: Daybreak Special Gigs is a thoroughly enjoyable romp through a haunted world. What the game lacks in plot originality, it makes up for with its interesting and unique game mechanics, as well as its wonderfully designed cast. It can be accursed with repetition, but there's ultimately a lot to wrap your head around, and the many tactical nuances do a lot to keep boredom at bay.
MeiQ: Labyrinth of Death is a prime example of a below par dungeon crawling RPG. Kinda fun in parts, if not a bit basic and simple, the title has nothing that offers a real challenge and nothing that demands your attention. While the game starts off well enough, very little is added throughout to hold your interest, and it's a struggle to remain enthused about the lacklustre plot and the title's repetitive nature.
The Huntsman: Winter's Curse's relatively short campaign is a slog, with little variation in the types of enemies presenting themselves. Moreover, the plot is so basic that it offers little in the way of distraction from the terrible mechanics of the game. The only saving grace is that this is an attractive game with its storybook stylisation.
Providing a fairly monotonous story with a splash of colour, the characters seem to be the only bright spot in this otherwise dreary role-playing game. That's not to say that the constant rigmarole of finding and slaying isn't fun – it is - but considering what the storyline offers, the grind hardly seems worth it; the narrative's simply not engaging enough to warrant the repetitiveness found throughout Atelier Sophie: Alchemist of the Mysterious Book. If you've played other titles in the series, then this entry will feel like it adds very little to the experiences that you've already had, while leaving a much blander taste.
While Nights of Azure is an enjoyable enough ride, it doesn't really possess anything that makes it worth investing a large amount of time in. A lot of the game's extra components, like the inclusion of merchant trading, seem sloppy and poorly thought out, offered as a mere distraction from the rest of the release. Luckily, it's fairly easy to power through combat and see out the story, and doing so is reasonably satisfying, if not a little repetitive at times.
Megadimension Neptunia VII stumbles into the same traps that many of its peers have fallen into before, serving up lazy quests and a questionable amount of fan service. Fortunately, it makes up for these shortcomings with boundless energy and endearing characters who provide an enjoyable and light-hearted trip through alternate dimensions. While the game may have benefitted from enhancing some of its mechanics, it's by no means a bad RPG experience – just one that we feel like we've had many times before.
Weaving a complex tale of deception and love, Amnesia: Memories is an engaging visual novel which will guarantee multiple playthroughs to squeeze all the content that it has to offer. A pleasure to play, the game gives heartfelt emotion as well as frivolity throughout, earning its status as one of the best visual novels that the Vita has to offer.
Think of the most frustrating gaming moments you had as a child. Add them all together, and you still probably can't even come close to Yasai Ninja. This is a game to be avoided at all costs. With no redeeming factors, and a whole catalogue of problems, Yasai Ninja is more painful to play than forcing down sprouts at Christmas, with about as much reward. A good ninja shouldn't be seen or heard, and the same can be said about this game.