My Hero One's Justice is a perfectly adequate fighting game, and a good adaptation of its source material - but it's not much more than that. It provides a great opportunity to play as some much loved (and hated) characters, showcasing the variety of powers each has on offer while being a fun, engaging, and challenging anime-based title, but it's not quite the heroic effort that we were hoping for.
Little Dragons Café can be fiddly and repetitive, but it's not all together awful. A host of interesting, well-rounded characters provide an engaging story as you raise the world's cutest dragon. It might not be the most taxing game, but it provides a cathartic experience with its simplistic approach to café management.
Labyrinth of Refrain: Coven of Dusk is an altogether fun but often repetitive dungeon crawler let down by its weak cast and uninteresting storyline. Moments spent in the labyrinth dungeons, though initially confusing, are bright spots in an otherwise uninspiring game, giving the opportunity for exploration and presenting an intriguing battle system which allows for plenty of customisation and experimentation.
The Witch and The Hundred Knight 2 is a colourful, funny, and interesting game, but it's greatly hindered by a drawn-out, convoluted battle system. Hardcore JRPG fans will get more out of this game than the casual player, but as a whole it just feels far too inaccessible for its own good.
Attack on Titan 2 is a much improved sequel and such a vast game - you can spend hours playing and it feels like there's still so much to do. Alongside some really solid gameplay, fans of the series will enjoy interacting with beloved characters, and while the storyline isn't going to offer anything new, you'll feel like a valued part of the fight against the giant menace.
With such stellar source material, it's a real shame that The Seven Deadly Sins: Knights of Britannia is so disappointing. What could have been an exciting, funny, and rich game has turned out to be a dull experience, offering nothing to players but repetition with little challenge.
Tokyo Xanadu eX+ is a wonderful way to spend several hours thanks to a delightfully fun combat system. The standard JRPG storyline means everything feels very familiar, but it's not all bad. Overall, the game's nothing special -- certainly not to look at -- but there's at least plenty of content here, and the title does a decent job of keeping things fresh.
While this game is a good addition to the existing lore of the Planet of the Apes franchise, it offers little in terms of actual gameplay. The plot of the game is strong, but it's just not enough to totally carry the experience. Final Frontier feels like a valiant attempt at storytelling in a new environment, but it just doesn't quite stick the landing.
Chaos;Child is a great example of a visual novel done right. Its interesting and engaging storyline keeps you wanting more, with the characters lifting an already good game to another level. Some dynamics miss the mark slightly, but ultimately add to the bigger picture and widen the scope of the plot in general, so they're worth persevering with across multiple playthroughs.
Blue Reflection has a lot of interesting ideas, from its plot to the core gameplay, so it's unfortunate that these ideas are left to fester in a pool of mediocrity and drowned in an adventure that feels boring and stale before it's even really begun. The opening scenes show a lot of promise, but none of it is built upon as the game develops. Blue Reflection feels like a tutorial for JRPG beginners - one that even the most inexperienced player would get bored with.
Dark Rose Valkyrie offers opportunity for excitement, but ultimately fails to deliver. Weak concepts and a suite of poorly crafted gameplay systems sink an otherwise semi-interesting premise. This is a frustrating and slow slog all the way to the end.
Fans of the otome genre will find a lot to like within Hakuoki: Kyoto Winds. It offers a rich storyline as well as presenting likeable characters within its well-built world. With personalities based on real-life historical figures, the game offers a charming, albeit brief look at an interesting area of Japanese history, as well as the chance to romance some grade-A anime boys.
Touhou Genso Wanderer can feel like a lot to take on at times. As beginners to the series, a lot of time was spent feeling as if we were on the back foot and had missed chunks of tutorial content. The game's fun enough to begin with but becomes frustrating very quickly, and ultimately doesn't offer enough excitement to sustain any interest that it may have piqued early on.
While things can feel monotonous in places, Ys Origin is a fun ride, and a great introduction to the series for newcomers. Existing fans are sure to enjoy the additional story, though - it's one that only adds to an already rich mythology. Feeling like a fresh escape from the hand-holding that's found in many RPGs these days, Ys Origin is also a welcome challenge that's sure to please those looking to test their skills.
Billed as a horror game, Yomawari: Night Alone ultimately feels like it falls more on the side of tragedy. Sure, it has its jump scares which can get the blood racing, but the town and its supernatural inhabitants just feel a little too charming to be considered a real threat. The story, with its sad undertones, will definitely tug at the heart strings the more that it unfolds - far more frequently than it'll scare you, especially once you become accustomed to the ghost's surprise visits. Yomawari is satisfying in its own weird way, but those looking for a good scare may be disappointed that any potential threat is short-lived.
Tokyo Twilight Ghost Hunters: Daybreak Special Gigs is a thoroughly enjoyable romp through a haunted world. What the game lacks in plot originality, it makes up for with its interesting and unique game mechanics, as well as its wonderfully designed cast. It can be accursed with repetition, but there's ultimately a lot to wrap your head around, and the many tactical nuances do a lot to keep boredom at bay.
MeiQ: Labyrinth of Death is a prime example of a below par dungeon crawling RPG. Kinda fun in parts, if not a bit basic and simple, the title has nothing that offers a real challenge and nothing that demands your attention. While the game starts off well enough, very little is added throughout to hold your interest, and it's a struggle to remain enthused about the lacklustre plot and the title's repetitive nature.
The Huntsman: Winter's Curse's relatively short campaign is a slog, with little variation in the types of enemies presenting themselves. Moreover, the plot is so basic that it offers little in the way of distraction from the terrible mechanics of the game. The only saving grace is that this is an attractive game with its storybook stylisation.
Providing a fairly monotonous story with a splash of colour, the characters seem to be the only bright spot in this otherwise dreary role-playing game. That's not to say that the constant rigmarole of finding and slaying isn't fun – it is - but considering what the storyline offers, the grind hardly seems worth it; the narrative's simply not engaging enough to warrant the repetitiveness found throughout Atelier Sophie: Alchemist of the Mysterious Book. If you've played other titles in the series, then this entry will feel like it adds very little to the experiences that you've already had, while leaving a much blander taste.
While Nights of Azure is an enjoyable enough ride, it doesn't really possess anything that makes it worth investing a large amount of time in. A lot of the game's extra components, like the inclusion of merchant trading, seem sloppy and poorly thought out, offered as a mere distraction from the rest of the release. Luckily, it's fairly easy to power through combat and see out the story, and doing so is reasonably satisfying, if not a little repetitive at times.