Borderlands 3: Designer's Cut Reviews
I've alluded to this several times, but Borderlands 3: Designer's Cut is a strange DLC in that it feels like a hodgepodge of a few planned updates mixed into a pack. Mostly good updates, mind, but stapled together by a mode that I have no desire to play again. Pick up the first season pass before you take a gander at the second.
Borderlands 3: Designer's Cut makes looter shooter veterans happy, further layering the role formula with four additional subclasses. They all achieve gearbox's goal without distorting the already eccentric Style of Vault Hunters. The icing on the cake is the new game mode. As in the most demanding roguelikes, in Barrel and loot you kill and die repeatedly, but at best you also earn a gluttonous loot and enough is enough to promote it with full marks. Our warm advice, however, is to face the challenge of Axton and Salvador in company, because the singleplayer will also be good and right, but not in the case of Borderlands.
Review in Italian | Read full review
In general, the Borderlands 3 DLC Designers Cut brings enough content to justify its price. Although it is not ideal and does not make necessary adjustments to the game, it can be satisfactory mainly due to the new skills of each Vault Hunter. However, the Arms Race mode does not seem like something that makes sense with the Borderlands universe and is not recommended for traditional fans.
Review in Portuguese | Read full review
All we’ve ended up with in Borderlands 3: Designer’s Cut however is just one new map and one new skill tree for each of the four playable characters, so we’re not sure how much this DLC will add for the average player.