Hood: Outlaws & Legends Reviews
On May 10th, after a weekend of early access for those who had preordered, Hood: Outlaws & Legends was released. This PvPvE title combines elements of action, strategy and stealth to create a unique new experience centred around the Robin Hood myth. You’ll join Robin Hood’s band of merry men, helping to steal from the wealthy and give to the poor. In the process, you’ll fend off against not only the state but also a team of four enemy players. As such, across each of the five maps, you’ll need to watch out for potential ambushes and obstacles. When transporting your hard-fought-for loot to your team’s chosen extraction point, don’t get cocky!
It’s a title that is rich within the lore of Robin Hood and his Merry Men, but also, it’s amazing well scripted, offering a story that is often told through the scenery itself and the overall design of the game. It’s a damn shame, however, that many may not experience Hood: Outlaws & Legends for quite some time, if at all, as it’s one that truly tries to bend the mold, do something new, and offer an experience, unlike anything we’ve seen before.
Hood: Outlaws & Legends offers mostly fun heists with friends and strangers alike. Despite technical issues and a general lack of content, there’s a lot of potential for good times ahead.
Perhaps the Robin Hood mythos is not your cup of tea, but Hood: Outlaws & Legends at least tries to add something new to the team-based formula.
Hood: Outlaws and Legends offer players full of a fun experience, yet it is customarily kept down by issues, glitches, and more issues.
A flawed and dull game that is saved by a wonderfully tense end game.
There is a roadmap in place for future content, including new maps, weapons, and more, which bodes well, and the game is also budget-friendly at its $29.99 price point. Throw in some solid visuals and a truly fun and satisfying gameplay loop and you've got yourself a one-of-a-kind Robin Hood-themed adventure that will have you coming back for more. That said, it could be even better, and it will be interesting to check in a year from now and see how far it's come.