Top Critic Average
The whole thing is a consistent delight to both look at and listen to — and this side of things in particular is one of the reasons I’m so surprised the game hasn’t enjoyed more buzz online since its release, since as you can hopefully see from the images on this page, it sure takes a nice screenshot!
Poison Control is an unexpected enjoyable gaming experience. The result is a game that only lacks in areas where I wanted more, including enemy variety and stage layout. However, that doesn’t hinder just how addicting this adventure is, which I hope acts as a foundation for a sequel.
Poison Control is an off-beat experience that takes players through the many layers of an anime inspired underworld. It has a solid story to share through the many upbeat circles of hell. It has some shortcomings but they will not hamper the experience too much.
This is a slightly janky shooter, but it’s a unique take on the genre, with its bizarre setting and slight RPG mechanics. If you can look past its technical shortcomings, Poison Control is an easy recommendation.
Overall, I had quite a lot of fun with Poison Control. The ARPG aspect was pretty fun, the characters were interesting, and the poison cleansing was actually fun to balance against attacking enemies. While Poison Control does get a little repetitive after awhile, but thanks to the smaller instance size for cleansing the souls, it is fairly easy to pick up for a mission or two, and then put down for a bit. The writing was well done, and the localization team did a really good job translating, which is also nice to see. Poison Control definitely won't be for everybody, but that doesn't mean it's specifically niche in its gameplay either. If you're okay with the anime stylized art style and an abundance of female characters, I'd say take a look at Poison Control to see if it interests you.
Despite gameplay problems, Poison Control is quite a fun game. The title covers heavy topics in everyday life (like personal hells) and the poison purification mechanic, in particular, is really very peculiar, bringing a unique game within the genre. With a little more polish, it would be an excellent game, but it's still worth it for those who enjoy stylized and experimental games.
Review in Portuguese | Read full review
Poison Control is a very addictive third-person shooter which combines quirky Japanese humour with engaging gameplay. Although a lot of the Belles Hells you’ll venture through are very similar, making use of both the ‘human’ and Poisonette allows the gameplay to remain fresh and varied as you complete the set objectives, find the golden chests, and obtain your five golden tickets. The game is best played on the PlayStation 5, with only a single issue post-launch (which has a work-around), yet it does look and feel like it originated as a Switch or Vita title. Regardless, once you start playing Poison Control, on any platform, you’ll quickly become addicted and find it hard to put down until you’ve cleansed everyone’s hearts!
Poison Control is not a game you’ll be writing home about. It’s instead, a game that you’ll talk to your friends about in passing. It’s silly, it’s goofy, and it should be approached as a light novel that does have its moments of shooter-based gameplay. The biggest change that needs to happen is more depth to the gameplay and more depth to the game’s overall level design.
A living being winds up lost in Hell. As they seek a way to return back to the world of the living, they join forces with Poisonette to purify the minds and souls of the living and dead.
A good, but not great, new IP, Poison Control skillfully harnesses NIS's abilities to present a visually-striking, musically-engaging world with unique gameplay concepts.
Poison Control has some good ideas, but executed very superficially. An appealing but extremely simple game, its best merits are a good art direction and the hilarious writing. The rest is quite forgettable.
Review in Italian | Read full review
There is really nothing wrong with Poison Control, it just doesn't do much to stand out. It has a neat concept with okay execution. Graphics aren't overly impressive, nor are the controls, but neither really stop it from being engaging. For most the interactions and adventure will keep them going, it just depends on if that is worth the investment or not.
The gameplay is bland, but that doesn't stop Poison Control from being a compelling game. The fun characters and unique aesthetic makes this a story that visual novel fans will want to stick with.
In the end, it is a slick looking, great sounding little game that is never overly offensive with its issues, but still has a decent amount of them. The gameplay revolves around a simple mechanic that players will see the majority of before getting halfway through it, but it was never something that I didn’t like playing. It is most certainly unconventional, and I think that’s what gave it enough charm to keep me playing. It’s a strange one to recommend, but I still recommend it if this sounds like something up your alley.
It’s time to raise Hell and clean up some demonic mess in Poison Control, the latest action RPG from Nippon Ichi Software. Featuring a unique dual-body mechanic and many, many suggestive themes, this is a title that surprisingly doesn’t come with a vinyl figurine.
Poison Control will not be to everybody’s tastes, but its strange mix of combat and poison neutralisation antics does at least make it unique. Also, while its gameplay does suffer due to repetition, the somewhat bite-sized nature of its dungeons means it can be offset by playing little but often. Ultimately, no element of Poison Control particularly stands out as impressive, but it also does little to actively put players off getting a controller in their hands and cleansing a hell or two.
But, the game is what it is. I think some people will really enjoy Poison Control, but you already know who you are. The rest of you will likely find it a bit dull and potentially off-putting.
Poison Control shows how good ideas and a huge potential can be ruined by bad gameplay decisions and broken structure, and even though some parts of the game like story and writing will keep you eager to carry on, eventually the final package fails to deliver.
Review in Persian | Read full review
Poison Control feels like the sort of game where lots of different elements are tossed together in a way that hopefully comes together and makes sense. Some parts are fine. Eliminating poison can make you think, though it can sometimes get to be a bit of a chore.
On the surface Poison Control looks to be cut from the same cloth as Persona, brimming with cute characters, witty script and changing hearts. But under the poison mires you need to clear and the poor shooting, the gameplay lacks polish and chokes on repetition, and the story often descends into caricature and mishandles a sexual assault. Its style is really only skin deep.
Poison Control is one of these games, as the anime-inspired story and musical accompaniment are well worth being held in high regard. Those can only take a game so far, however, and are brought down by the clunky gameplay and copy-and-paste visuals accompanying them.
If Poison Control smoothed out its combat and performance issues while adding more interesting complexity to its gameplay then it could be quite a fun quirky little game. As it is, it's certainly charming but definitely difficult to recommend.
There is no doubt that Poison Control came out of some good ideas, but unfortunately they result in a game that manages to be average (or worse) in all its aspects, and not even a promising story can hold back the production. In the end, it is strong colors, repetitive mechanics and that's it.
Review in Portuguese | Read full review
Poison Control has some of my favourite art and character designs from any game this year, but that isn't anywhere near enough to carry the entire experience. The dual-character combat system is a fresh and stylish idea, but it isn't executed very well. Clunky movement and repetitive combat end up holding back this otherwise stylish and unique new game from Nippon Ichi Software.
Poison Control's story is cliché-filled but fun, and the tongue-in-cheek dialogue carries the game far further than its gameplay could manage alone. The writing can only make up for shallow game mechanics to a point, though, and ultimately shallow gameplay is what lets this game down. Visual novel fans will likely find more to enjoy here, but there's simply not enough gameplay depth or variety for fans of shooters.
Ultimately, Poison Control is a let-down of how good it could have been. Utterly lacking in the cohesive element, some parts absolutely stand out, where so many others fall far short. The shooting is serviceable, the 'cleaning' gets old fast, and the story doesn't really go anywhere. Poisonette and the main character have a great dynamic, which serves to only show how short other aspects really fell short.
All implementations made in the general composition of Poison Control were hampered due to a low technical efficiency in the execution, resulting in a product beyond mediocre. From a certain point of view, it is certainly a unique game, but that is not enough to make it minimally good.
Review in Portuguese | Read full review
I have a love-hate relationship with Poison Control. There is a gem of a game here, but it’s marred by a subpar story, design/gameplay issues, and the less I say about the technical problems, the better! It’s such a shame because the game’s art style, music, and the stories of the girls within the Belles’ Hells are genuinely excellent! I don’t see myself playing this again, but I’m sure that some of you can find some enjoyment out of it. I certainly did, but it came with some huge hurdles to overcome!
When it comes down to it, Poison Control fails to do anything interesting in any manner. There's nothing about the game that is outright broken, but there is just no substance to anything at all. A forgettable nothing story, forgettable gameplay, tedious maps, all lead to an experience that is an easy skip.