Greak: Memories of Azur Reviews
If it weren’t for [its controls] -the most important thing to nail in the genre- Greak would have been a top tier 2D platformer. As for now, it has to settle for the bronze medal for its art and ingenious idea of making platforming and puzzle segments using a trio of heroes.
Greak: Memories of Azur could have been something special. Unfortunately, a large number of questionable design decisions pull down every positive aspect in a way the game simply cannot overcome. The core design of how you control your two to three characters is simply not enjoyable, but the quality is there in every other aspect and I hope that either through further patches for this game, or in their next title that Navegante Entertainment gets the gameplay part of things right.
In a time where we’re being bombarded with larger open worlds with endless fetch quests and high-difficulty roguelike combat in every corner, it’s refreshing to have a game that just charms us traditionally, and Greak: Memories of Azur does just that.