Top Critic Average
Grey Goo is definitely a throwback, albeit one with some compelling innovations. Those who remember the heyday of the RTS genre should get a kick out of it, while the unprepared may be scared away.
Grey Goo is a crowning achievement to the RTS genre, and a must-have for fans of strategy games. The narrative is excellent with stunning cinematics, and the gameplay either online or offline is certainly worth your time. This is a wonderful step back into the glory days of RTS games for myself, and for those wanting to try it for the first time, it will not disappoint.
Still, these are flaws in an otherwise tremendous offering from Petroglyph. It's the most purely fun, accessible RTS I've played in years. Whether it will stand the test of time like Company of Heroes or StarCraft is a question for five or ten years from now. What I can say now is that Grey Goo is a superb, cheerfully inviting real-time strategy game. It's one I can recommend to both fans of the genre and people who have felt shut-out from RTS gaming these past few years.
Grey Goo is, frankly, fantastic. From the opening scenes through the entire narrative thread of the campaign, you'll want to improve your game if only so you can see what happens next as quickly as possible.
Grey Goo wildly exceeds all expectations for presentation and gameplay. While there are a few issues with cheating and infinite units in single player, the multiplayer is rock solid. The Goo itself presents an all-new twist to the RTS world, and any fan of the genre should experience it. Grey Goo is the best RTS title I've played in a very long time.
Grey Goo isn't a paradigm shift but Petroglyph still really know what they're doing when it comes to RTS. They introduce some clever new twists on the formula and tell an intriguing story in the process. For anyone wishing for a spiritual successor to Command & Conquer, Grey Goo is definitely it.
[T]his is a confident return to form with one foot securely in the past and one striding forward to an assured future. They're back doing what they do best, and that's great news for RTS fans.
By most standards, Grey Goo is an excellent real-time strategy game with fantastically unique factions and stunning graphics. Its campaign undermines some of its positive aspects with a steep difficulty curve, some annoying "gotcha" moments, and maps that can make it difficult for expansion. Despite this, and the amount of multitasking it takes to manage over the Goo faction, you can hardly find a better real-time strategy game than Grey Goo.
In the end, Grey Goo is an interesting attempt at a simple but effective RTS game. Aside from the Goo, which is fun to play once you get used to its nuances, the other units are familiar enough that genre fans can immediately jump in without much complication. Genre beginners will appreciate the simplicity that eases them into the game while everyone will appreciate the presentation. The net code could use more tweaking, and the small pool of maps is a disappointment, but if that can grow alongside the community, then RTS fans will have a solid game to add to their libraries.
Probably Petroglyph's best game (especially if you're not a Star Wars fan), it won't steal the RTS crown from Blizzard or Creative Assembly but if you want a straight fun strategy you won't regret being absorbed by Grey Goo. It's still a stupid title, though.
It's a testament to sound design when the worst aspect of a video game is indeed its actual title. Even with it, though, Grey Goo is a stand-out RTS that has found an expert way of blending old with new to create something familiar but fresh.
Grey Goo is a symphony of strategy games. The rhythm of base building roots your spine with the amazing soundtrack and visuals providing a solid melody from the wind instruments.
This game made me happy to see that a new RTS can still surprise and delight me to this degree, and fans of the genre and general gamers alike will no doubt enjoy this game too.
You may not get as much time out of it as you would with the likes of Red Alert 2, but for the time you're involved it's a neat little RTS title that has some good ideas and can provide a great challenge.
Grey Goo, if you'll excuse the pun, oozes originality. It's a refreshing take on a classic style of real-time strategy gaming. Players shouldn't be put off by the somewhat unappealing title. Grey Goo features a compelling story and an enjoyable gameplay experience. This is a game that's well worth a look for any RTS fan that definitely brings something new to the table.
Grey Goo is a novel real-time strategy game that attempts to emulate the luster and wonder of the Command and Conquer series. With sloppy mechanics, a less-than-inspiring plot, and a mixed bag campaign, it falls short of this goal. Nevertheless, for those looking to play something other than StarCraft II, you may want to give it a try.
Despite some frustrating missions and problematic Goo faction, this is one of the strongest traditional RTS games to have released in some time and will surely satisfy those looking for a nostalgic CnC-like experience.
Grey Goo is an engaging experience that rewards players with the patience to develop solid tactics and a firm understanding of the ways that each faction can exploit the weaknesses of their rivals.
With a hefty asking price, Grey Goo has a handful of wonderful ideas while also treading similar ground, but the community dropoff rate has absolutely killed the online aspect of it. It's a solid real-time strategy that will likely please fans of the genre, but most may want to wait for the resurgence of players with the inevitable sequel or expansion, which will hopefully come with more features. The titular Goo race is one of the freshest aspects of the genre in a long time, and I hope that Petroglyph has some more great ideas up its sleeves for the future.