Tunnel of Doom Reviews
As an action/rogue-lite hybrid, Tunnel of Doom offers plenty of playtime and random arrangements to provide some uncertainty and challenge (no simple pattern memorizing). It's hurt by little variety, almost no story to engage the player, and limited visuals, but it isn't a bad option if you want a game to while away some time in darkened mine tunnels.
The gameplay is pretty good, but it is sadly sullied by a lack in all other areas. The story is almost non-existent, the graphics and audio are merely adequate, and there is a definite lack in replayability. A real shame, but there is potential for more in the future.
It's always great to see new takes on genres, and though there have been many roguelike dungeon crawlers that have come along Tunnel of Doom takes its own unique path...
Tunnel of Doom is a unique take on the roguelike genre. It is a top-down two-dimensional dungeon crawler combined with tower defence. Before enemies start swarming each room, I was able to build defences with the resources I had accumulated throughout my adventure. Is this mashup of genres exciting enough to stand out in a sea of roguelikes? Find out in this Rapid Review.
Tunnel of Doom is another rogue-lite hit for me. I continue to be amazed that developers can find new spins on this genre. Tunnel of Doom will suit the gamer that wants to take their time and plan things out. It also just feels a bit more flexible than a typical tower defence game. Sure quick reflexes may help you but the biggest rewards for this game come from slowing things down and learning from your mistakes. While this is a tale of doom and gloom, as a video game it’s highly entertaining and well worth your time if you’re looking for a new rogue-lite adventure.