Frightence has some good ideas behind it and builds a creepy ambience around its eerie apartment building, but technical, durational, and gameplay limitations plague it alongside a scarce amount of content.
It’s hard to recommend Frightence, mainly because there’s just so little of it. Clocking in at under an hour of playtime, with no replay value, it’s tough to make a case for it. The idea is great, but the game ends just as things start to pick up and become interesting. It leaves off with a “To be continued” message, which leaves me hopeful that there is a more solid game in the works. As it stands, Frightence feels more like a demo or prologue than an actual game.