Death or Treat Reviews
Death or Treat has a charming Halloween vibe, but its repetitive gameplay mechanics and awkward loot system do make it hard to recommend when compared to other roguelites. It’s not that anything is bad at all, but rather that it lacks to depth and creativity to keep players hooked in for long – especially with its tiring emphasis on gathering randomised loot. It just doesn’t do anything I haven’t seen done much better in other roguelite titles. The visuals are great and the whole ‘us versus the corporation’ vibe of HallowTown was fun to see unfold, but Death or Treat just lacked that special *something* to stand out in what is a very crowded genre.
On paper, Death or Treat should work. An action hack-and-slash rogue-lite 2D game with beautiful hand-drawn environments sounds cool, right? Unfortunately, a subpar gameplay experience and horrible performance make this a tough game to recommend.
We analyze Death or Treat, an interesting roguelike title in which we will control the ghost Scary, trying to sell candy.
Review in Spanish | Read full review
In a world filled with 2D rogue-lites competing for our attention, Death or Treat isn’t able to stand up to the competition. There seems to be a myriad of visual and technical bugs that are keeping this game from reaching its full potential, but even that seems to be only half of what it could be. It’s not a bad game, but players should likely wait until it’s fixed and goes on a discount before they decide to purchase.
An action-roguelike with a message behind its simple aspect.
Review in Italian | Read full review
