Mighty No. 9 Reviews

Mighty No. 9 is ranked in the 7th percentile of games scored on OpenCritic.
85%
Jun 27, 2016

Overall, I'm proud I was a backer for this game and am pleased with the work Inafune and his team put into it. The trailer was indeed terrible, but my focus is always on the quality of the game itself. To all the people judging the game without playing it and putting it down: You're doing a fine job of showing your ignorance and unwillingness to be objective.

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5 / 10.0
Jul 2, 2016

Mighty No. 9 may be one of the most disappointing games I’ve ever played. At the start, we were promised a spiritual successor to Mega Man and we didn’t get that. Gameplay wise, Mighty No. 9 isn’t a bad game, it’s just muddled down with bad design, poor characters, and other technical issues.

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45%
Aug 22, 2016

Mighty No. 9 promised many things to the fans of the legendary Mega Man, however developers weren't able to keep their huge promises. Instead of an entertaining platformer we received an uninteresting game, which tries to hide its flaws behind hardcore difficulty. Simply said, that's not enough for a modern player.

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Jun 20, 2016

Mighty No. 9 was a long time in the making and with lots of discussion and chatter before release. I think there is a solid foundation for a shooting/platforming type game here and it clearly has some great elements to it. It doesn't quite invoke any originality though neither from a gameplay perspective or even a visual one as, but as a whole and for the price of $19.99, I think it's suitable.

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6 / 10.0
Jul 10, 2016

Mighty No. 9 is a decent platformer dragged down by some poor design decisions.

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20%
Jun 19, 2016

Mighty No. 9 had bright ideas, but it failed to use them. Mighty No. 9 is like a jigsaw missing all of its pieces. The most disappointing game of 2016 by far.

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5 / 10.0
Jun 27, 2016

At the end of the day, Mighty No. 9 is simply an average game. That is not a terrible thing, it is not what I would call a bad game. Certainly the hype surrounding it helped to elevate expectations that it did not and probably could not have met, so tossing aside the Mega Man comparisons and taking Mighty No. 9 for what it is? You have a bland-looking game with some interesting mechanics that deliver some entertainment without doing anything to make itself a memorable experience. There are worse things than that, but there are also better.

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5 / 10.0
Jul 5, 2016

After a Kickstarter project that has received more than $3.5 million (US), and many delays in the development, the expectations were high regarding the game created by no other than Keiji Inafune, the creator of Mega Man. Seen as a spiritual successor of a franchise that is loved by a dedicated fanbase, the game was seen as a way to scratch that itch: the need of a fast-paced action platformer like its blue bomber cousin. Unfortunately, the result is not as strong as it could have been: this is not a Mega Man game and is not as fun as its ancestor.

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3 / 5
Jun 29, 2016

Mighty No 9 has been created in such a way that it's impossible for it to escape the Mega Man comparisons, a contrast that it doesn't get away from throughout. That's not to say it's terrible though. Mighty No 9 is an enjoyable, albeit tough, game to play through and despite what you may see elsewhere, it isn't a bad game. With a little bit more originality and a different direction, Mighty No 9 could've been a fresh addition to the usual 2D shooter games we see, but you won't find a true evolution of the Mega Man style game here. Mighty No 9 is not a bad carbon copy of Mega Man, but a missed opportunity to expand on its legacy.

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Jul 14, 2016

When the gameplay fails to hold your interest, and the presentation doesn't offer any impetus to continue, I find it hard to recommend Mighty No. 9.

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Unscored
Jun 27, 2016

From poor visuals, to awkward physics, and even annoying narrative elements, Mighty No. 9 feels boring and lifeless. It's irritating that we had to wait so long for something so meagre and mediocre.

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