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Assassin's Creed Chronicles: India starts off making you feel like an elite assassin, able to tackle scenarios and obstacles as you see fit, but increasingly you begin to feel like a dog being berated into learning how to go through an obstacle course, or even just a rat in a maze.
I really enjoyed Assassin's Creed Chronicles: China, but I think this one takes a giant leap forward. While the core mechanics remain functionally the same, that (even more) exotic setting and (lesser known) time period, brilliant environment design and brief, but effective, narrative all combine to make something that offers just that little bit more.
If you enjoyed the previous installment of Assassin's Creed Chronicles, then you'll find more of the same here. It won't convert anyone who didn't like the last game, but it does provide more stealth platforming at an affordable price.
Unfortunately, the difficulty often marred the pacing of the game, turning areas into repetitive trial and error experiments just to figure out how to sneak by a couple guards.
Despite an obligatory narrative, Assassin's Creed Chronicles: India is an excellent continuation of this unique spinoff and I can't wait to get my hands on the third game next month.
Chronicles India tries to do something more than the China chapter. While still highly enjoyable, is a little more unfocused and unpolished than the previous game.
Review in Italian | Read full review
If you enjoyed Assassin's Creed Chronicles: China and hankering for more of the same, then India definitely delivers on that level and if you missed the previous game but enjoy some classic platforming with a next-gen twist, this is definitely a title you should check out. The gameplay is sturdy, the graphics mirror painted art and audio create an enjoyable adventure (albeit short) through another part of the Assassin's Creed franchise. In terms of replay value and once you've completed the main game, the title does give the player more challenging modes to complete the game again and fine-tune your assassin skills.
Assassin’s Creed Chronicles: India bietet eine solide Leistung für einen 2,5 Platformer, schwächelt aber etwas im Storystelling und bietet auch sonst zu wenig neues. Falls euch der Vorgänger zugesagt hat, werdet ihr auf jeden Fall auch mit dem neuesten Chronicles Abenteuer euren Spaß haben. Für alle anderen, empfehlen wir eher auf Besserungen im letzten Abschnitt der Reihe zu hoffen, wo es euch nach Russland verschlagen wird.
Review in German | Read full review
Assassin's Creed Chronicles: India makes some vast improvements over its predecessor in terms of style and gameplay while providing challenging 2D puzzles, but still lacks an engaging narrative.
Assassin's Creed Chronicles: India is a good but still not great entry in the Chronicles trilogy. While it does manage to make a few improvements over China, the initial entry, it's still weighed down by problems like the clunky combat, the somewhat erratic AI, or sections that require a lot of trial and error to complete in the best way possible.
Assassin's Creed Chronicles: India learned from the missteps of its predecessor, as gameplay is more varied and its colorful, vibrant levels are both pleasing to the eye and fun to interact with in most cases. Open combat is to be avoided at all costs, however, limiting how you play the game—and some of the puzzle-platforming levels drag in term of pacing.
An improvement on its predecessor, Assassin's Creed Chronicles: India is a more varied game that at it's best, is pretty damn good. But a handful of poor choices and underdeveloped ideas hold it back.
The experience is also more exciting on the whole, due to a series of large set pieces. Most of these come in the form of harrowing escapes, and at one point you're asked to snipe enemies while still keeping in mind the stealth focus. Assuring guards don't notice that you're picking them off one-by-one from afar makes for a unique challenge not seen in most stealth games.
Assassin's Creed Chronicles: India, isn't a whole lot different compared to China, which is either a good or a bad thing depending on your prior experience. It sports a slightly less interesting character and setting, but the core experience is replicated, and the addition of a few gameplay tweaks as well as the aforementioned challenge mode ensures that it's on the level.
Our trip to India is not dissimilar to our original trip to China; the style and gameplay are almost identical to the first game, not that there is anything particularly wrong with that. Being given the choice to play stealthy or by using full on combat is refreshing and you are able to go through the whole game without directly harming a single enemy, but it does sometimes feel like you are forced into combat with the layout of the levels and the frequency of the enemies. The 2.5D style is used to good effect and works well for the assassination based gameplay, being able to dodge enemies and hide in hidden doorways in the background, or ledges in the foreground. Whilst there is no new ground being broken here, Assassin's Creed Chronicles: India is more than enjoyable to play through, especially if you enjoyed the first game, and it will surely keep you entertained until we get the chance to visit Russia the next time around.
Like it always has, your fandom with Assassin's Creed will determine your level of interest. Despite being a side-show from the annual attractions, it's still business as usual. Standard stealth with a null story amidst an interesting and unventured historical period. Like me, that last part may be enough to entice. Just don't expect the former to feel as novel.
Assassins Creed Chronicles: India hits its mark in areas where ACC: China failed to, but misses in areas where China did well. It is difficult for all the wrong reasons, but the overall presentation makes it unique and something in which fans of the franchise may want to check out.
In the end, Assassin's Creed Chronicles: India is a perfect example of "woulda, coulda, shoulda." There are so many highlights glinting out from this pile of mediocrity; if only the developers could've tied them all together, then we'd be treated to a more vivid and consistent display. But serious drawbacks like poor storytelling and acting, questionable AI and gameplay responsiveness, and a definite lack of pacing drag the whole production down.
In terms of presentation, Assassin's Creed Chronicles: India remedies the stiff sense of joylessness that pervades Chronicles: China by injecting more color and personality wherever it seemed possible. That renewed energy only makes it more disappointing that the generally well-designed missions have given way to the artifice of cheap-feeling instant deaths. While the gameplay foundation here is still competent, Assassin's Creed Chronicles: India just finds too many petty, annoying ways to keep me from truly enjoying it.
Assassin's Creed Chronicles: India is a stealth game with Assassin's Creed adornment. Its story barely invites you to understand more about Arbaaz Mir and Climax Studios completely fails at telling one, but if you are desperate for a stealth game, you will be challenged and fairly compensated for your time and money.
If you're a fan of Assassin's Creed then it will suit you, though perhaps you'd be better off waiting for the collection. ACC: India can be completed within a day or two, so if you're looking for something to fill the time there are worse things.
Unless you're a hardcore Assassin's Creed fan, the stellar art direction and a unique setting isn't enough to warrant purchasing Assassin's Creed Chronicles India at the moment. There are makings of a good game buried underneath, but you're better off waiting for a price drop or the inevitable retail release later this year.
Assassin's Creed Chronicles: India looks authentic, but has lackluster audio; the story just doesn't compare to previous Creed games; the gameplay has its moments but not enough of them; and, well, China was just more of a bad-ass example, and didn't make you pace yourself through tedious segments. It leaves me wondering just where the final chapter of the Chronicles saga, Russia, will end up when it debuts in a few weeks.
As a departure from the typical Assassin's Creed series, Assassin's Creed Chronicles: India is as colourful as they get. Unfortunately, the controls and limited story fail to really deliver a compelling gameplay experience.
The second episode in the Chronicles spin-off series is as good-looking and well thought-out as the first, but marred by frustrating stealth and platform sections and flawed controls. While the visuals are impressive and the mechanics mostly solid, the level design will test your patience yet leave you oddly underwhelmed. Here's hoping the last part, Russia, brings some big improvements.
Assassin's Creed Chronicles: India has competent gameplay and a vibrant touch of colour. However, lacking level design with cheap tactics designed to cause instant fail-states and tedious trailing missions take away from what could be a fantastic experience. Nevertheless, I still look forward to the next Chronicles game, Russia.
If you're a big fan of Assassin's Creed, or enjoyed ACC: China, then you can pick this up without hesitation. It's more of the same gameplay-wise, but completely different story and setting-wise. Platforming fans may also want to pick this up, because there are not too many new platformers coming out on a regular basis. However, casual fans need not apply, since the game has somewhat clunky controls, hilariously stupid enemy AI that presents little challenge, and those terrible tailing missions that players of regular Assassin's Creed games hate so much.
The core of Assassin's Creed Chronicles: India might be alright; the tech and aesthetics are decent enough. But once you starting playing, the experience falls apart, leaving very little worth praising.
The beautiful landscapes of India and a promising sense of movement aren't enough to save Chronicles India from hamstrung combat and tedious stealth. Close, but missed the ledge.
'Assassin's Creed Chronicles: India' takes a step back from the modest success of 'China'. The narrative adds little to the overall 'Assassin's Creed' storyline, most of the characters are thin, and the gameplay is inexplicably disheartening. Perhaps Ubisoft can eke out a victory with the Russian installment next month, but this entry isn't worth the price of admission.
Assassin's Creed Chronicles: India is a game that should have everything going for it with its great visuals and setting, established world and an interesting protagonist. Instead we're left with an average game with a bland narration that's frustrating to control and play. It's truly such a shame.
This Indian Chronicle holds few surprises for those who played China, meaning frustration and contentment in roughly equal measure. Plus some half-decent artistic flair.
Aside from the setting, Assassin's Creed Chronicles: India doesn't make much of an effort to distance itself from its side-scrolling predecessor. While its stealth system works well and its combat feels good, it's just more of the same. The dialogue is dull, the art style doesn't look good at all, and the game just doesn't have much appeal. It's certainly not bad, it's just so bang average that you'll have seen it all before.
Assassin's Creed Chronicles India is a bland instalment to an otherwise OK series. The inclusion of bad performance, mediocre controls and lackluster graphics certainly doesn't help.
If you liked Assassin's Creed Chronicles: China, then there's a decent chance that you'll have a good time in India, in spite of the problems outlined above. There's enjoyment to be had, but the main worry is that almost everything new that has been thrown in is flawed to the point of not being a worthy addition. With the Russian entry just around the corner, we're hoping that this is a missed step in the journey, rather than an inevitable and unalterable course.
Assassin's Creed Chronicles: India is a frustrating excursion to the world of assassins and templars. The only thing the game has going for it is the art style.
Review in Czech | Read full review