CyberCorp

Critic Reviews for CyberCorp
With a completion time of about 5 hours (8 hours to 100%), CyberCorp doesn't outstay its welcome. It's the definition of a quick-couple-of-goes blast, and honing your loadout between missions, while complex-seeming at first, is good fun, particularly when you can drop back in and make mincemeat out of a boss that's caused you some pain on previous attempts. At a reasonable price point of around £16, it's a definite one for twin-stick fans, while looter shooter aficionados will get their fix too.
CyberCorp shows flashes of potential, but until it fixes its flawed in-game economy and makes the loot system feel more rewarding, it remains a lukewarm entry into the world of loot shooters.
CyberCorp is an above average game severely weighed down by its general lack of excitement, novelty, and polish.And unfortunately, it’s competing in a genre dominated by a lot of exciting finds. It would take far too much time to fix everything missing from the game, but considering its early access state, CyberCorp has plenty of time to spare.
CyberCorp is the kind of game that’s headed in the right direction but hasn’t quite lived up to its potential. If you like cyberpunk aesthetics and fast-paced arcade action, feel free to give it a try. Compared to competing titles like Ruiner, The Ascent, or Memory Lost, however, it offers less character and appeal. In short, CyberCorp can be summed up as a technically competent but average game.
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