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The blend of incredible atmosphere, importance of audio, stylish visuals and simple gameplay come together here in a game that feels luxurious to dive into. The stark graphical style and comic-book nods add to that sense of a pulpy narrative, and the pull of raw America and its myriad citizens bring the states to life in a way that kept me coming back for more. Serious Sim have definitely nailed a vibe here, and it’s a vibe I’d very much like to see continued in future games, lovely stuff.
Though not the longest or scariest game you can play, I think there is more than enough here to enjoy, it has a lot of heart and charm to go along with the tense cat and mouse hunt you will find yourself in. It is one of those titles that make you keen to see what the developers do next.
There are a lot of very good things about Echoes of the End, mainly linked to the lore, visuals, audio and voicework, but the core puzzle gameplay dragged it down for me. I can imagine some folks – for whom environmental puzzling is a boon – will really connect with the game, but for me, I wish I’d spent more time with the characters and combat than walking into myriad locked-off areas and gritting my teeth for yet more puzzles that felt like padding.
Rainy Night Creations are clearly huge Metal Gear Solid fans, and I feel bad giving it a bad review. But, with a heavy heart, I confirm that as far as MGS tributes go, this ain’t it. If you want to re-experience the joys of MGS, then just play MGS in the Master Collection. If you’re sick of that, play the VR Mission add-on (it’s great!). If you’re sick of that, check out Metal Gear: Ghost Babel! Spy Drops is a game made with love. But, sadly, this battlefield has failed to bloom.
I REALLY enjoyed this game. It looks and sounds fantastic. The combat is well-balanced (though possibly not taxing enough) I didn’t want to stop playing once I’d started (it has a ‘one more level’ appeal). It made me feel like I was playing out a comic book adventure, becoming the fifth turtle, and reliving my TMNT dreams of the late 1980s.
Digital Eclipse have delivered a collection of genuine arcade classics, and it is a joy to re-live them again, but nostalgia can only go so far, and as much as I’m enjoying my time with this collection. I feel that in order to really, really get the most out of the Golden Tee series…you need that sweet, sweet trackball.
After an hour I really felt this just wouldn't be for me, I was angry, frustrated, and just wanted to push through it all, but as I played, the unique charm and experience shone through, the PS1 feel, the drab, mercilessly depressing world, and the clunky combat - which I feel some people may hate but really made me feel like I was playing a title from 1996 - it all just clicked and it went from hate to love.
Despite a few design missteps the underlying concept and game is solid and All You Need is Help! is a good example of a chaotic, joyful celebration of teamwork and failure in video games. It’s the kind of game that makes friends and family shout at each other in joy and frustration and creates stories of the fun that was had around the tv whilst playing video games together. While not ground-breaking, its execution is confident and clever, offering enough content to keep groups entertained for a good few games before maybe moving onto something else. If you’ve got three willing players and are craving for some cosy Tetris inspired laughter, this is a must-play. Just don't forget to mute the music and crank up the Spotify Playlist! Right I'm off to bash my gashapon and twist my Tetris piece
Voice chat issues aside, Ready or Not really captured our imagination, and even when you get taken down in a mission, the spectator mode is almost as thrilling due to the tension in-game, as you will your team mates to make it through. There’s a grittiness to Ready or Not that bleeds through all aspects of the game and make it a serious contender in the world of online co-op tactical action titles, with the narrative thread also making it a recommendation if you intend on playing in single player mode, and if you are really keen on it – there is already a load of DLC to devour. Good!
Victory Heat Rally is a fun and pacey racing game that plays to its strengths with regard to the drifting, breeziness, and sheer speed of the action. That said, it doesn’t quite have enough of an identity – or depth – to make Victory Heat Rally feel like a ‘must have’ racer on the system.
Whilst Stormy Knights has appealing visuals, tight controls, a pleasingly simple premise, and music that suits the ambience – after a while the rigid structure of the game, and minor variances in how each battle plays out wore me down a little and even though this is a short game, I feel like my patience had worn out by the time I approached the endgame. A decent little title to dip in and out of in short bursts, but it does feel like it needs more variation or depth to get the most out of the premise.
This feels like a game with lots of unrealised potential, weightless combat and an over-reliance on jump scares - it doesn't hit the mark, but being the first game by Salient games, I think they have potential and I am going to keep an eye out for what they do next. 5/10
What should have been an 8.5/10 experience is, for now, a 7/10. The Siege and the Sandfox has charm, style, and stealthy substance—but it’s held back by just a few technical hiccups and a lack of post-launch support. Still, I had a blast sneaking through its world. This game has bags of character and gameplay worth sinking your snout into.
Locomoto is one of the best games I’ve played in the cosy genre, and I was surprised at how involved I got, you always feel like you are making progress toward a fun goal as opposed to pottering around, passing time – and the whole premise of being a train driver, conductor, waiter, private eye, cleaner, postal worker, and all-round problem solver is as appealing as it sounds, making the moment-to-moment gameplay pure charm. This is one that will be installed on our family Switch for a long time to come!
For fans of the base game, it’s an essential encore. For newcomers, it’s a compelling reason to dive into one of the most stylish and satisfying Soulslikes in recent memory.
Kiborg is a game I find myself going back to for quick blasts quite often, but the more the game infuriates me, and repetition sets in as the enemy patterns and tricks get oh-so-familiar, the more I hope for a future update that adds some sort of co-op campaign, because the combat mechanics here are so fun, varied, and engaging that it just feels that Kiborg is crying out to be so much more than the technically impressive but lonely and slightly repetitive game that it is.
A great showing for PGA2K25, it has hit it straight down the middle and onto the green for birdie. With a great new swing mechanic, and an improved MyCareer mode as well as new visuals, it’s worthy of a green jacket or a claret jug. Now let’s all meet on the 9th hole at 9 o clock.
Jerry Anker: and The Quest to Get Love is a fun and funny game that aims to titillate and does the job successfully. This is admittedly a niche genre, but it’s always good to see competent, saucy games going strong on modern systems, it would have been a bonus for a little extra attention to be paid to some of the issues with the dialogue, but the effort that Funbox Media have put into the physical release shows their faith in the game. I very much to look forward to what comes next! And admit it, deep down, in our heart of hearts...we’re all a bunch of ankers.
With a completion time of about 5 hours (8 hours to 100%), CyberCorp doesn't outstay its welcome. It's the definition of a quick-couple-of-goes blast, and honing your loadout between missions, while complex-seeming at first, is good fun, particularly when you can drop back in and make mincemeat out of a boss that's caused you some pain on previous attempts. At a reasonable price point of around £16, it's a definite one for twin-stick fans, while looter shooter aficionados will get their fix too.
Questline have created what could very possible be my game of the year, and I very much look forward to what they work on next, as should you.