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If everything was working, DRIVECLUB would easily get an 8/10 as a game that doesn't raise the bar, but is more than competent and very enjoyable, but in it's current state, where the experience you get is based on something you draw out of a hat, then it is a bit of a let down and that is after giving it nearly a month before trying to write this review.
DriveClub falls short in many small ways that pile up to become insurmountable. Whether it's the dated mechanics, mobile game progression, or the bungled online experience, DriveClub just doesn't have much to offer.
If you want a game to show off the prowess of the PS4, then Driveclub is by all means a top tier candidate for your cash, but if you're looking for a good racing game that'll keep you hooked for hours on end then Driveclub is miles off the mark.
DRIVECLUB blends the complexity of realistic simulation with inviting mechanics and gives just enough leeway to evoke heart-pumping power and intensity in every kind of racing fan. A graphical darling with fresh multiplayer ideas to match, DRIVECLUB is irresistible and pushes the genre forward.
Many small tweaks, amazing weather and phenomenal photo mode have turned Driveclub into PS4's best racer. At times breathtaking and always involving, it'll keep you coming back for more.
With amazingly photo-realistic graphics and authentic car sim-style handling, DRIVECLUB offers a uniquely integrated social experience that collects and shares all your records and achievements. While lacking in its core gameplay variety, the endless potential of its online rival club challenges opens up this next gen racer in ways never before seen.
However, while it's not as broad in scope as some of its contemporaries, we aren't finding ourselves getting bored of Driveclub. On the contrary, the more time we invest, the more we just want to keep playing. Driveclub is a focused, thrilling racer for players looking to push themselves and compete in all new territory, working up a sweat as its captivating sights and sounds fill your senses.
Driveclub isn't a perfect game, but it's most certainly one of the most beautiful (if not the most beautiful) game ever released on consoles, also featuring one of the tightest, most fun and stimulating driving models you'll find on the market. It definitely succeeds where it counts, but it's a bit lacking in the frills department.
Driveclub deserves a second chance, but will it get it? We hope so. It might not be a crowd-pleaser like Forza Horizon 2, but it's a frequently fantastic racer that's only getting better with time.
As you finish the Tour and start to take on more and more challenges, Driveclub starts to show its true colours. It may be difficult for some to adapt to in an age where racers sprawl across open worlds featuring hundreds of cars and tons of tracks, but this is a game with a very singular focus. The overarching goals soon start to peel away, and you're left with the purity of competing against the times and records of friends and rivals, the stunning scenery and the joy of driving cars absolutely on the limit.
When I look at the overall experience that is DRIVECLUB, I find an addictive single-player campaign that left me wanting more and more. The online multiplayer is a fun and competitive mode to enjoy with friends. DRIVECLUB proves to be everything I wanted it to be, with a few exceptions here and there.
The PlayStation platform has always hosted tremendous driving games, and Driveclub tries hard to live up to that legacy. The parts that are exceedingly well-polished (gorgeous cars, skill-based driving) make those that trip up (ugly A.I.) all the more disappointing. It sets a high bar for the inevitable competitors to follow, but like an inexperienced driver on a hot lap in a solo challenge, it's sloppy in the turns.
Driveclub delivers driving fun on gorgeous and expansive maps, offers a variety of ways to race and a bevy of cars to choose from. It won't satisfy your need for a Gran Turismo-esque experience, but it will certainly bring enjoyment to your racing lives.
در نهایت Driveclub عنوانی جاه طلب با مجموعه ای از عناصری است که همگی در کنار هم با هدف ایجاد یک تحول بزرگ بوجود آمده اند اما این عناصر بدلیل عدم شکل گیری هویت و چارچوبی منحصربفرد نتوانسته اند در کنار هم مجموعه ای قوی را ایجاد کنند و این موضوع باعث شده است که تجربه کلی گیم پلی پس از مدتی حالت منفعل ، تکراری و نه چندان جذاب را به خود گیرد . نکته ناُمیدکننده بازی در نهایت به هدف اصلی آن یعنی ساختمان و چارچوب ایده باشگاه ها بر می گردد که فرسنگ ها از آن چیزی که انتظار می رفت ساده تر و پیش پا آفتاده تر طراحی شده است.Driveclub قرار بود ویژگی های انقلابی را در بخش چند نفره و آنلاین داشته باشد اما با تجربه آن متوجه می شویم این بازی از آن رویاها و اهداف اولیه خود ضعیفتر عمل کرده است . در پایان با تجربه کلی بازی یک سوال نهایی در ذهن بوجود می آید و آن هم اینکه در همایش معرفی Driveclub گفته شد که استودیو Evolution بیش از 9 سال در آرزوی سخت افزاری بود که بتواند ویژگی های تعاملی و اجتماعی Driveclub را پوشش دهد اما با با تجربه بازی این سوال مطرح می شود که براستی این بازی شامل چه ویژگی انقلابی در بخش آنلاین و شبکه اجتماعی بود که کنسول نسل هفتمی PS3 توانایی ارائه آن را نداشت ؟
Review in Persian | Read full review
Driveclub isn't necessarily the innovative or revolutionary game that we were expecting, but that doesn't make it a bad racer. Far from it. It is a visually impressive game with a clean, straightforward progression system, interesting courses and enough user-friendly social features to keep clubs entertained for the foreseeable future.
It speaks to the strength of the challenge and club systems that DriveClub remains wholly enjoyable despite such an omission. A few less serious forms of racing would do a lot to improve to the experience and catapult it into the same realm as the greatest of arcade racers, but what's on offer represents a commendable attempt at changing the way we think about how competition is served in a racing game.
Driveclub has the looks and the style of a great racing game. It even plays like a great racing game. The challenges and club mechanics can offer up a ton of content, and the extensive tour mode will keep players busy well into the 20 hour mark. It really is a great game; it just feels a bit unfinished in the car selection and customization fields. Racing fans should really check it out. I just hope you like European cars.
Driveclub has a lackluster set of features to keep players playing what is a pretty solid arcade racer. The good news is, that everyone with a PS Plus account will be able to try before they have to make a decision on whether to upgrade to the full version, or not.
So the ride won't just be exciting, it should be long, too. But right now, those prepared to embrace Driveclub for what it is will find a very accessible, carefully crafted, refreshing speed-over-sim driving experience that often provides fabulous fun.
Driveclub isn't exactly a triumph but it's a polished, very entertaining game that delivers an adrenaline-filled good time. The fun factor remains high throughout, the amazing detail - in both the background and the cars themselves - is a definite accomplishment of note, and the social features are extremely attractive. The solo content doesn't quite cut it, though, and the AI is occasionally too aggressive.
Ultimately, DriveClub has been able to hold my attention for a lengthy period of time and will continue to do so as long as it is supported with new content and given that this PlayStation-exclusive is already lined up to come out with new cars, events and customization rewards, as well as free track updates, I should be good for some time to come. So racing fans who are not looking for a sim racer, but are wanting a robust driving game to compete with friends against, should give this one a spin.
If anything, one could describe DriveClub as inconsistent. Issues with required connectivity, sub-par A.I, a fairly shallow career mode and a lack of depth where the cars are concerned hold DriveClub back from being the sort of big-hit exclusive title that the PlayStation 4 will be remembered for in future. However, some great ideas and great handling cars keep the racing and challenges surrounding your friends interesting and fun… as long as you stay connected to the servers.
DriveClub is a great racing experience which includes enough content, both single-player and social, to keep fans of the genre occupied for months, especially if they are determined to always be better than their friends.
It's then fitting that Driveclub will be offered in a free form for PlayStation Plus users. The offering gives players about a fifth of the full game's total cars and tracks, but is otherwise unlocked for exploration both offline and on. Players can see for themselves if Driveclub has enough to offer over other new and upcoming racing alternatives out there.
DriveClub has enough good driving components to be worth a spin, but it doesn't come close to living up to the experience Sony promised with its year long delay. The frustrating AI issues, poor penalty system and unrealized social experience puts it second place behind Microsoft's far better Forza. Perhaps next year we'll see a closer battle between the two. Or, hey, how about a next-gen MotorStorm? That would've hit the spot.
So, at the end of the day, #DRIVECLUB is a technically proficient racer with a social side that can be fun. But overall it lacks some things that make racing games great, especially ones that insist on arcade style progression. Hardcore racing fans will be pleased by the bevy of cars available and may enjoy creating a club with their friends, but players like me won't be converted due to the lack of customization and/or arcade style gameplay. Despite all its flaws, #DRIVECLUB still manages to deliver a solid racing experience on the PS4, it just wasn't the one I was looking for.
DriveClub is easily accessibly and highly recommendable, even for no other reason than the simple fact that it's the only new racer available on PS4 this year. It's slickly designed and just plain fun to play. There's room for improvement on the car selection, progression and customization, but what's there is a fun racer with some interesting social options that dedicated racers can take advantage of.
The penalties for my aggressive style of racing seem like they would take all of the fun out of Driveclub for me, given that's usually the only way I can win in this genre, but that is not the case. I enjoy Driveclub a great deal and am looking forward to future updates and getting back online to race against other players. I enjoy the different tracks, beautiful locations and slick-looking cars, and unlocking new rides is always a rush and the thrill of victory is addictive and rewarding.
If you're willing to take a chance on Driveclub, it rewards you with its all-business design and impressively brief loading times. From a content perspective, it lands smack dab between "bare bones" and "feature-packed," with just enough content that it can't be classified as a glorified starter pack. It's a racing game with just the essentials plus added social incentives that let you compete at your own pace, as long as you're not the compulsive type who needs to win every challenge.
DriveClub's balanced physics and impressive presentation make for an all-around excellent racer, even if there's still a lot of room for Evolution Studios to expand and improve upon. However, the overly aggressive AI and archaic progression system may deter non-racing fans, while the ongoing online issues remain infuriating. If you can look beyond the tire smoke prompted by the release's poor launch, there is a really enjoyable game here. Still, the uncertain among you may be better off riding shotgun in the elusive PlayStation Plus version before buckling up in the full title's driver's seat.
Too casual for the hardcore, too hard for the casual. Driveclub might have a hard time finding its right audience, but its undeniably a gorgeous racer with expertly integrated social options.
'Driveclub' features all the thrills of high-speed octane driving one can have without having to fear a speeding ticket, however, this isn't a driving simulator of the 'Gran Tursimo' variety. Graphically amazing and technically flawless, 'Driveclub' has more pros than cons. The one real caveat is that it's still just a racing game that isn't particularly fun or hilarious. For those kicks, I heartily suggest 'Mario Kart 8'. 'Driveclub,' meanwhile, is part of the new social racer genre, but its gameplay left me cold. Recommended for racing aficionados, worth a look for everyone else.
The debut PlayStation 4 racing title from Evolution Studios barely crosses the finish line. There are decent ideas here, but shortcomings in many areas keep Driveclub well back of a podium finish.
If you can look past the dings in the paint job there's a lot of fun to be had with DriveClub but be sure not to go in expecting the new standard in racing games. You'll surely end up disappointed.
What we're left with is a flimsy framework - a sort of clothes horse for content - rather than a truly great racing game. DriveClub is patently intended to attract a global, interconnected audience of fiercely competitive racers but, to quote the increasingly obscure 1989 Kevin Costner film Field of Dreams: if you build it, they will come. And, unfortunately, Evolution hasn't quite built it.
The fact that DriveClub is still mostly a wreck for ALL of its online functions is frankly embarrassing and the lack of a large public beta was remarkably short-sighted. Once you've wrangled the handling model, there's a solid driving game underneath it all with fun tracks to tear down at terrifying speeds as you zoom through the incredibly detailed environments. But if the netcode isn't fixed soon, this'll be an abandoned rusty roadside wreck by Christmas.
Ultimately, Driveclub is a solid enough racing game, albeit one that's beset by some significant limitations. Casual fans of the genre are likely to have an enjoyable enough time but if you're looking for a title to plough hundreds of hours into, this isn't it.
A solid, well-meaning driving game. DriveClub shares it problems with various other contemporary racers. Speaking more broadly, it's the product of a current, misguided trend towards "social" play.
Despite numerous reasons to support Driveclub purely on concept alone, it takes a turn for the worse when scrutinized under the spotlight. It's unfortunate luck that the game had to release just a few weeks after Forza Horizon 2 which does nearly everything Driveclub does that much better. It may be an unfair comparison considering that this is its inaugural entry, but Driveclub was delayed multiple times and the standard for the hybrid racing genre is high with Burnout, DiRT, and Need for Speed. There's plenty to admire here, though, if you take Driveclub at face value and don't take things too seriously.
Hidden somewhere within DriveClub is a very good racing game. A game with online hooks that dig in to every element of the experience, whether you're taking on friends and rivals directly or through the challenges dotted around the game. Sadly, the most crucial part of the game simply doesn't work right now, and in spite of its extra 11 months, feels horribly unfinished in places. Things like dynamic weather should be in the game at launch, particularly as that's what was showcased so much at the likes of E3 and EGX. Whilst everyone should appreciate that things happen that will derail some plans a little bit, the fact that DriveClub is still as broken as it is this far down the line, in spite of the additional year that was given to it is inexcusable. Hopefully, in 6 months time, when everything is fixed and all of the content patches are out, it will be a game worth picking up. Until that day arrives, it's very, very difficult to recommend DriveClub as anything more than an astonishingly pretty, but ultimately nothing more than competent single-player racing game.
Driveclub is a distinctly mixed experience; skeletal in some aspects, but breathtakingly complete in others. We'll check back around Christmas, by which time it may have grown into a different game altogether. Until then, approach with care.
DriveClub is a beautiful disappointment. Beautiful because of the tracks and locations, and a disappointment for pretty much everything else. It's not worth the retail fee, and if you're a Playstation Plus member you will eventually be able to download it for free, but of course it will be missing a few features that are included in the full paid version. My advice would be just to wait for the free version if you're desperate for a racing sim on the PS4. It's not an awful game but feel free to skip this one as you're not missing much.
It won't blow your socks off mechanically, but people looking to just pick a car and drive in an exotic location without any complications will find fun here, it's just a huge shame that Driveclub could have done with more work before being released in its the current state.
It’s not its appearance that lets Driveclub down, it’s the racing and all bits in between. The handling of the cars feels solid but the racing aspect is overshadowed by the frustrating A.I. opponents. Its main draw is supposed to be playing the game while online – but this is far too annoying as you get flooded with notifications. Ultimately there are games out there that have done a much better job with asynchronous multiplayer like Need For Speed’s Autolog system. When you sit down and play Driveclub you can see that it had potential, but it still feels like its missing too many components. In the end Driveclub is an incredible looking driving game, but it’s not a good racing game.
DriveClub, Evolution Studios' "Forza Killer," has broken down at the starting line. Once it's up and running, it'll surely draw a crowd of hardcore enthusiasts, but being accessible to newcomers is one thing it isn't. Frustrating artificial intelligence and a cheap difficulty system mar what could've been a much more entertaining game.