Top Critic Average
If you are a fan of the likes of Thief and Hitman then Styx: Master of Shadows is well deserving of a play. Goblins may be foul, disgusting creatures, but you won't help but like this one.
You're not going to love Styx. It's not the kind of game you're going to be itching for a sequel to. It seems kind of unfortunate that it was released within a week of Middle-earth: Shadow of Mordor and Alien: Isolation. But sometime five or ten years from now you'll be talking about stealth games with a friend and you'll go, "Oh, hey, remember Styx? That was pretty good."
Styx: Master of Shadows is as pure a stealth game as they come. It forces you to be thoughtful and to observe, and rewards your patience with a satisfying tension that few games can match.
"While Styx: Master of Shadows managed to sneak up on me, as a good goblin should be able to, it has not gone unnoticed. The game started as yet another review, but has now become a beloved world in my imagination. My only hope is that whether by DLC or a sequel title Styx will get more stories, even if this particular one seems to have come to a defining end."
He may be an ugly little punk, but Styx still offers the player pure and largely unadulterated hardcore stealth action. It's still rare to find action games with a proper stealth emphasis, and rarer still to find them done as well as Styx: Master of Shadows. If you're looking for a game with good graphics and an emphasis on sneaking around in the dark and trying to achieve your aims with as little blood spilled as possible, you have your title right here.
Styx: Master of Shadows is a stealth game that relies entirely on just that, pure stealth. The beautifully open-world mission designs are great, and the stealth gameplay is extremely satisfying. For $30, a hardcore stealth fan can't go wrong with Cyanide's latest title.
Styx: Master of Shadows surprised me. The fluid controls and inventive game play kept me coming back to its lengthy campaign. I also liked Styx as a character. I might not have remembered what he did, but I had a good time getting him there. The price might be a little scary at $30, but for those that enjoy a pure stealth game, this one is definitely worth a look.
Overall, Styx: Master of Shadows is a great game that completely took me by surprise. It is strategic, intelligent, and offers players hours and hours of sneaky gameplay. Although the game does have a cookie-cutter story and some goofy voice acting, it is a great buy for the $30 price tag. I recommend picking up a copy if you have ever played Of Orcs and Men or are a fan of stealth games.
A slow and steady stealth experience with a gross protagonist and stark art style.The puzzle-like approach to stealth gameplay makes for an intense ride along the rafters, even if the loading screens grate after a while.
I enjoyed tearing through the world Of Styx, and truly felt I had that "Master of Shadows" title down to a T. While the game has its slight bumps here and there, it is a fantastic addition to the stealth genre, and I couldn't be more pleased with it's approach. There's enough innovation and elements sprinkled in there for you to have creative and tactical approaches to how you take on your enemies and truly, Master the Shadows.
[D]espite its shortcomings, Styx: Master of Shadows is an enjoyable hardcore stealth game with the light trappings of its RPG forebear. At $30 and offering around 15-20 hours of sneaky goodness, if you can overlook the poor combat and budget animations, chances are you'll find a lot to like in Styx.
Styx: Master of Shadows is not a great game and the timing of its launch is somewhat unfortunate as many gamers are probably still enjoying the stealth approach in Shadow of Mordor, but for old school fans of the genre it does offer a solid experience with some nice level design and cool character abilities.
Styx: Master of Shadows is fun. It falls somewhere between enjoyable and infuriating on a scale, as for every shining moment there is one of constant resetting. I feel players will quickly acclimate themselves to the gameplay and be able to move about quickly as the game is very intuitive and pulls from the likes of Metal Gearand Thief. Topping it off, it has a decent story to boot that works its way into Cyanide's previous title, tying both together.
Our verdict is probably to think long and hard before purchasing. Even though Styx only retails for $30, which Cyanide Games certainly deserve for their hard work in creating an awesome character and a good overall stealth experience, the lack of variety in the environments will really drag at times. Huge stealth fans will get an enjoyable experience out of this, but anyone else likely to get mildly frustrated by the dated gameplay and repetition is probably best off avoiding it.
"Styx: Master of Shadows" has something special inside it, but with muddy, ugly character models, control hindrances and A.I. issues, a lot of the fun will be lost on casual gamers. Those who love stealth action games will find it an immense challenge however and will be able to look past most of the game's issues to, at the very least, have it steal about a dozen hours of their time.
Styx: Master of Shadows has a promising set-up that, at times, feels like a much-needed boost to the stealth genre, and that's something fans can appreciate after being let down by Thief. However, broken combat mechanics, combined with audio and level design issues, leave this game feeling somewhat incomplete. Stealth fans may be tempted to give it a try, but not everyone needs to pick up Styx.
There's a brilliant game hidden deep inside Styx: Master of Shadows but a lack of item variety, shoddy controls, and a horrid combat system keep its potential buried deep.
Styx: Master Of Shadows is a proper old-school sneak'em up that harks back to the tough and rewarding heyday of the stealth genre, but the production values don't come close to matching the ambition. Thanks to its budget price, enormous sandbox levels and fun stealth mechanics, I can still recommend this shonky yet endearing little game to patient fans of sneaking, stabbing and pressing F9 every few seconds.
The stealth mechanics in Styx: Master of Shadows are bloody fantastic, but the game is completely overshadowed by its poor controls and repetitive scenery, turning what could have been a really enjoyable game into controller-breaking frustration, as an ungodly amount of time is spent repeating the same sequence over and over again, praying that Styx isn't a clumsy mess.
In closing, Styx: Master of Shadows is (read this in your best Yogi voice) slightly better than your average game . Problems can be frustratingly frequent just as moments of brilliance can fill an evening with a controller in your hand.
At its best, Styx: Master of Shadows is a half-decent stealth game with barely a fresh idea in its head. At its worst, it's a soggy pile of frustration, clumsiness, and save-scumming. Guess which end of the spectrum it tends towards.
As such, it's difficult to recommend Styx: Master of Shadows to all but the most hardcore shadow skulker when the many other games that have come before it have all done the whole stealth thing that much better.
Styx: Master Of Shadows showed some potential. Styx himself is an interesting character and the game's use of amber allows the player to be creative in their approach to each mission, but unfortunately these ideas have been thrown into a game which lacks the enjoyment to appreciate them. The frustrating moments far outweighed any fun we had with Styx, and the game's repetition solidified this by making us do those frustrating sections over and over again, which only helped to create a very unenjoyable experience. We only hope that Styx sticks to those shadows he is so masterful of, because we don't want to play a game like this again.