Styx: Master of Shadows
Top Critic Average
Styx gets its hardcore stealth right, but its controls and platform elements fall short.
Admirably open levels that reward exploration means there's high replay value if you're prepared to overlook the back-tracking.
Clunky combat, bad AI, and so-so stealth leave Styx lingering in the shadows of mediocrity.
This isn't a game that takes itself overly seriously and it knows it. It's a good budget stealth game that actually takes the stealth part seriously.
A challenging, well-designed stealth game only let down by irritating combat and a lack of visual flair.
Pure stealth that you'll gleefully die your way through.
You're not going to love Styx. It's not the kind of game you're going to be itching for a sequel to. It seems kind of unfortunate that it was released within a week of Middle-earth: Shadow of Mordor and Alien: Isolation. But sometime five or ten years from now you'll be talking about stealth games with a friend and you'll go, "Oh, hey, remember Styx? That was pretty good."
He may be an ugly little punk, but Styx still offers the player pure and largely unadulterated hardcore stealth action. It's still rare to find action games with a proper stealth emphasis, and rarer still to find them done as well as Styx: Master of Shadows. If you're looking for a game with good graphics and an emphasis on sneaking around in the dark and trying to achieve your aims with as little blood spilled as possible, you have your title right here.
Styx's stealth is less "Master of Shadows" and more like the lyric from his namesake band "This jig is up. The news is out. They finally found me."
Styx is an honest attempt at a traditional stealth title that, like its protagonist, all too often grasps for the ledge and falls short.