King's Quest - Episode 2: Rubble without a Cause Reviews
Rubble Without a Cause takes King's Quest down a much darker path and is very enjoyable for it. With having to solve puzzles against the clock it really feels as if your decisions matter, due to gut punching consequences.
Although King's Quest Chapter 2 – Rubble Without A Cause is lacking the wonder of the first episode, it did have some nice moments such as old King Graham and his grandchildren plus some very nice graphics as he explores the labyrinth of the Goblins. I'm really looking forward to see how the next episode pans out, particularly with the character development of Graham.
Second parts tend to be troublesome for episodic series, as they often feel like transitional stories that merely set the table for what's to come. But with King's Quest: Rubble Without a Cause, characters are growing right before our eyes with a subtle and effective tonal shift. The Odd Gentlemen also nailed the script, as it feels like a standalone episode that's also connected to the episodic format as a whole. We still have three tales to go, but for now, I'm feeling pretty good about King's Quest.
The Odd Gentlemen have pitched an ambitious curveball and although it's easy to appreciate what they've done when that ball hits its mark, the arc it follows is a confusing one to watch in motion. Although the experiment ultimately pays off, it will have rattled players in the process, but I'm more than confident the series will be steered back on track.