Top Critic Average
The Last Tinker is mechanically uninteresting to the point where it's impossible to recommend, but being there, wandering around, properly taking in everything I'm allowed without being moved along, that's where it's noteworthy.
The Last Tinker: City of Colors isn't a game that will immediately grab your attention and is unlikely to change any opinions on the genre, but what you do have is a well put together middle of the road game that can be enjoyed by anyone with even a passing interest in platformers. Especially welcoming for those introducing children into gaming.
I'd easily recommend the title to anyone who enjoys classic platforming/action games from days gone by – the positive message and pure fun of it only add on to the value.
While the game lacks some of the stronger story beats or super-refined combat, it remains strongly developed and interesting to play. I found myself surprised by the charm The Last Tinker oozes at every step, be it the breathtakingly colorful visuals or the varied and exciting soundtrack.
With a dash of Psychonauts, a sprinkle of Assassin's Creed, and a pinch of Beyond Good and Evil, The Last Tinker: City of Colors from Mimimi Productions is a treat wrapped in an interesting and...
The combination of uplifting and catchy tunes and vivid visuals make the platformer a veritable treat, especially for nostalgics of a day when Mario and Donkey Kong were setting the tone of the adventure.
If anything, The Last Tinker: City of Colors is a nice tribute to the wonderful 3D platformers of yesteryear. It's just a pick-up-and-play kind of game, void of overly complex gameplay and intense narrative. It will remind you of why you started playing games, especially on the PlayStation system.
Don't let those minor complaints put you off as this is a gentle and entertaining romp through a fantastically realised world. The art-style and characters make it a special experience and even though the final few levels are a bit of a let-down with their formulaic design, The Last Tinker is worth picking up just to drink in its handcrafted visuals and feel-good vibe - when was the last time someone said that about a videogame?
The Last Tinker: City of Colors is best shared with friends or family who enjoy a good story and pretty artwork. It's not difficult, it's not aggressive, and it's not online, so it definitely belongs in the gentler category of family games like the Lego series.
If you consider yourself an adult, say anywhere between the ages of 18 and yet-to-expire, I dare say that you are burdened by an inner-child, a nostalgic whisper that reminds of a simpler lifestyle, fantastical expectations, and games that made you feel adventurous, alive. If this is indeed true of you, The Last Tinker: City of Colors may speak, though softly, to this nostalgia with its energetic world, painted fisticuffs, and streamlined acrobatics. Or if you're just looking for an entertaining game for both you and your youngster, Koru is a hero who can effortlessly shuffle to and fro age boundaries.
The Last Tinker: City of Colors is a solid 3D platformer. If you can forgive the somewhat weightless feel of Koru, the platforming is exciting to watch, and the combat is smooth enough for what they're trying to accomplish. The balance between fighting, platforming, and puzzles is just right, and the progression toward new powers and abilities is paced well during the eight-hour adventure. The adventure looks and sounds beautiful, and it's just long enough to not overstay its welcome. For younger platforming fans, this is a very solid title on a platform that doesn't have too many 3-D platformers nowadays. The Last Tinker is definitely worth checking out.
The Last Tinker: City of Colors is a breath of fresh air for those fed up with the brown modern shooters we've become accustomed to. Aside from the occasionally tedious combat, it's a fun and memorable experience for kids and grown-ups alike.
The Last Tinker: City of Colors is a throwback to a simpler time in gaming. Complex, harrowing storylines can be absolutely fantastic, but sometimes it's nice to relax into a charming tale.
The Last Tinker: City of Colors blends the aesthetic stylings of platformers past with design concepts taken from modern classics. While this meeting of the times may not be a constant success, there's enough gorgeous art and frequent, snapshot ideas here to satisfy any gamer's dietary requirement of primary colours.
The Last Tinker: City of Colors is a fun and insignificant way to spend seven to 10 hours with your PS4. The game will remain most memorable for me because of the way it never could decide who it was meant for—Kids? Adults? Teens? Super-coordinated babies?—rather than for graphical or gameplay reasons.
For a game that I knew nothing about until maybe a few days before release, The Last Tinker: City of Colors really did surprise and impress me, even with some of it's hiccups. What you have is a colorful and vibrant world full of cute inhabitants, quirky moments, and a great done soundtrack that do enough to keep you interested. This is the perfect example of a game that you could called a jack of all trades but a master of none. The combat, platforming, and puzzle solving are all serviceable game play elements that function well without being spectacular. Each section is just good enough. With over 10+ hours of game play, it is longer than I expected but has almost zero replay value to speak of. The Last Tinker: City of Colors is a throw back game that provides gamers with a simple approach to fun and it works.
The Last Tinker's worldly charm belongs with the colorful and carefree platformers it longs to emulate. Most everything else, on the other hand, feels less poised to be a big time contender and more like a flyweight absently swinging at everything in the way. A heart of gold surrounded by endless color makes it all easier to swallow, but you're left wondering what could have been had The Last Tinker's gameplay come on as strong as its presentation.
After a while, though, things do begin to get a little samey, with the button-mashy nature of the combat and simple, linear gameplay beginning to wear a little thin. However, for the younger audience, this is a great title to introduce them to, and the story is certainly one to appreciate.
The Last Tinker: City of Colors is like the nicest kid in school. He's not the best athlete or student; he's just nice and because of that, you want to like him. To some extent, you do.
Sadly though, despite its charm, The Last Tinker never manages to break out and leave its mark, instead it settles into an entertaining play that is, ultimately, becomes forgettable.
The Last Tinker, despite nailing the aesthetic of the games that inspired it, doesn't have this strength. For every one of its lovely vistas there is an unsatisfying bit of platforming to be done; for every quirky character there is a group of enemies at which to swing some floaty punches.
The Last Tinker creates a vibrant and colorful world, but does little else right causing the game to feel unfortunately cold and lifeless. Check it out if you want something bright and cheery, but avoid if you need anything more engaging.
Last Tinker: City of Colors is a solid platformer that fans of the genre will certainly enjoy, although the issues are hard to ignore. An incredibly erratic framerate, little replay value, and the lack of any real challenge throw a few wrenches in the gears, but overall, it's not a particularly bad game, even if you'll never look back once the adventure is over.
I almost wrote off The Last Tinker within the first couple hours of the game, mostly due to the bug that forced an additional two hours to the beginning of the game. There are redeemable concepts in The Last Tinker, but the entire experience is married by mediocre combat and disappointing audio.
The Last Tinker is more for the younger gamers out there thanks to the simplified control scheme and almost obscenely bright and garish visual design. The automated platforming is supported by a robust combat system that allows for some quickfire tactical depth when choosing which powers to use on larger groups of enemies; although by the time you have them all the game is pretty much over.
What looks like a fun and beautiful spiritual sequel to the DKC64, SM64 and other bright colorful platformers of old, is more of a bland waterings down of an "adventure".