MouseCraft

StrongMouseCraft header image
75

Top Critic Average

50%

Critics Recommend

Eurogamer
6 / 10
IGN
7.7 / 10
PC Gamer
65 / 100
Game Informer
8 / 10
GameSpot
6 / 10
Hardcore Gamer
4 / 5
God is a Geek
6 / 10
Destructoid
7 / 10
Creators: Curve Studios, Crunching Koalas
Release Date: Jul 8, 2014 - PlayStation 4, Xbox One, Wii U, PC, Xbox Series X/S, PlayStation 5
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MouseCraft Media

MouseCraft - Launch Trailer (PC, PS4, PS3, PS Vita) thumbnail

MouseCraft - Launch Trailer (PC, PS4, PS3, PS Vita)

MouseCraft Screenshot 1

Critic Reviews for MouseCraft

MouseCraft is always, noticeably and unapologetically, Lemmings meets Tetris - and like the mice of its title, it seems happy to scrabble about in the twin shadows of its genre-defining inspirations.

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MouseCraft made me feel like a mad scientist as I used tetris bricks to lead mice through thoughtful puzzles.

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A robust puzzler whose colourful visuals can't mask a lack of personality.

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Crunching Koalas' clever puzzle game feels like a healthy brain workout that should leave puzzle fans with a great natural high

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A cheesy puzzler with plenty of charm, MouseCraft favors style over substance.

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Offering up a new experience every time the mice finish their well-deserved cheese, Mousecraft is a refreshing experience for those in need of a complex puzzle game. It may not be has light-hearted as it could have been, but Mousecraft succeeds by making the player think instead of laugh.

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MouseCraft is a likeable but simple puzzle game that barely touches the complexity of the two titles it claims to take inspiration from. Far too repetitive and too easy to work out, it's better suited to a handheld than a larger console and isn't likely to hold your interest for long unless you're really hankering after a rodent-based puzzle game and can't get hold of Lemmings. A little darkness and complexity would have gone a long way here, but as it stands MouseCraft just isn't involving enough to heartily recommend.

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Still, most will come to MouseCraft for the puzzles, stay for the puzzles, and ignore the narrative (or lack thereof). To that end, it does an admirable job, constantly introducing new ideas so that each chunk of levels feels fresh. Over the four hours it takes to see the end, and additional time to complete entirely, it never overstays its welcome. The concept behind it is solid, and it has been developed well past that initial idea.

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