Top Critic Average
All in all, Stranger of Sword City is a far surpassing RPG in gameplay, but is brought down to lesser degrees by a majority of flaws found everywhere else. This does not discount the fun I did have with it though, and I would still recommend it to anyone willing to explore the more forgotten parts of JRPG lineage.
Stranger of Sword City can be a little archaic as far as mechanics go, and it certainly isn't very welcoming for those not already accustomed to the slow first-person, dungeon-crawling style. It is, however, very deep in the gameplay department and showcases new mechanics to complement a rather long campaign. A very different experience for those who aren't into the portable systems, JRPG fans who want something more distinct should check out Stranger of Sword City.
Stranger of Sword City comes as fresh dungeon RPG with a captivating story and challenging labyrinths that will get you hooked from the start. Although not perfect, it offers a highly recommended experience.
Stranger of Sword City mixes the old-school gameplay of classic RPGs with modern aesthetics and story. It adds a few new mechanics that differentiates it from other RPGs you’d find on any system, whether home or portable. If you are looking for a challenging RPG that gives you plenty of options, then give Stranger of Sword City a good look.
Stranger of Sword City is a stellar, and surprisingly unique example of a dungeon crawler. It's dark, grim and gothic at times, and revels in the same difficulty that Experience Inc was able to throw at players in Demon's Gaze, but its unique mechanics and themes make it one of the most boundary-pushing dungeon crawlers we have seen in recent years.
Even with the slow grind, I have no reservations saying Stranger of Sword City is a damn fine dungeon crawler. It's challenging, it's beautiful to look at, and it kept me on my toes throughout the adventure as I walked the fine line between playing it smart and playing it dangerously. If this game can make a believer out of me, imagine what die-hard dungeon crawler fans will think of it.
It's unwelcoming and occasionally too difficult for its own good, but overall, 'Stranger of Sword City' is an accomplished dungeon crawler made by a team who clearly understands what makes the genre special. It's both a terrific JRPG and an excellent showcase in building a genuinely scary atmosphere with limited resources. While their earlier effort 'Demon Gaze' is definitely an easier game to recommend, there's plenty here that makes this special, and I can't wait to see what comes next from this developer.
This is a fantastic game, even someone yet to try their hand in the dungeon crawling genre. The characters, atmosphere, soundtrack and gameplay create an amazingly immersive environment (especially with headphones on). The fact that it can be played portable on the PS Vita is something that really helps boost its fun factor, as it is also the best way to play many visual novel games. Stranger of Sword City is a great production that is well worth the investment of both money and time from those who are willing to give it a shot.
Overall, I was very pleased with Stranger of Sword City and go back to it when long periods of time (and an insatiable desire to work towards max’ing my party) are available to me. If you have a craving for the type of gridder where you change classes five times, grind for hours, and obsess over gear, then you just found your next purchase.
Stranger in Sword City is a brutal and uncompromising experience that’s well worth overcoming. It features some interesting gameplay ideas along with a terrific art style and an OST to match. If not for its few notable flaws, it could have easily been the best dungeon crawler on the Vita.
Experience has delivered a resoundingly solid dungeon-crawler that will give any seasoned a JRPG fan a run for their money. Beyond a difficult barrier to entry, players will find rewarding innovation, stunning art, and core mechanics that keep drawing you back. And while this game may not be for everyone, gamers able to notice genre-bending nuance will be able to find something to enjoy.
Stranger of Sword City is a great first-person dungeon crawler for the Vita. Although marred by some annoyances, it is definitely worth checking out if you're a fan of the genre.
Despite its slow start, Stranger in Sword City matures into a compelling dungeon crawling RPG that's defined by its gritty atmosphere. Even though it doesn't bring anything especially new to the genre in terms of gameplay, it's a cohesive and well-crafted handheld experience, topped off with a setting that practically begs to be explored.
Stranger of Sword City is an extremely solid dungeon crawling RPG. Fans of the genre will likely lap this straight up due to a lack of options on Xbox One. However, whether it deserves a place up with the genre leaders such as Etrian Odyssey is open for debate. Newcomers will still find plenty to appeal to them even if at times the game does sometimes come across as a little inaccessible in spite of its attempts to make things easier. You'll need to make a serious time investment if you want to get to grips with all it has to offer.
Players who speak highly of games like Etrian Odyssey on the 3DS or those who played a ton of Eye of the Beholder back in the day may fall in love with the crazy monsters and style of Stranger of Sword City.
Grab your sword, prepare to enjoy that character creation menu, and get ready to spend as much time in the hospital as in a 3D dungeon labyrinth. It’s time to be a Stranger.
A solid dungeon crawler with fantastic art and music, but a few poorly implemented ideas prevent it from being a truly great experience. The PC port is simple but performs well enough for the genre, and the addition portrait uploads is a fun bonus.
While Strange of Sword City has a fairly strong framework to work with, it only really sells the tone of its world very well. Combat feels like it could be tuned more, and a stronger narrative in this interesting world may provide the player with motivation to push on. There's a layer of polish that feels like it's missing, and it really holds back the title.
Stranger of Sword City looked spectacular and introduced a few engaging new features along with hours of strategic combat, but a shallow storyline and slow progression prevented the game from shining. Most gamers could find something to enjoy with the title, but those who aren’t big genre fans may feel like it’s a long grind towards a lacklustre ending.
Stranger of Sword City excels at one thing, and really flounders at the others. It’s a rewarding experience if you’re a fan of challenging RPGs and gameplay depth. If you’re a fan of well-written dialogue, engaging music or proper difficulty curves though…well….there are a lot of other video games out there that may suit you better.
Stranger of Sword City has many elements which should make it a fun dungeon crawler. However, the storyline is confusing, the battle mechanics are tricky and there are many aspects of the gameplay which aren't explained to their full making it difficult to progress through the game. Also, the addition of permadeath makes this game more frustrating than it should be.