Trillion: God of Destruction Reviews
If you are able to look past (or sleep your way through) the menu-heavy portions, you may end up enjoying the other things Trillion has to offer. Taking the package as a whole, though, I can’t really say Trillion even reaches mediocre.
I can’t recall having ever played a more repetitive, tedious, chore of a game than Trillion: God of Destruction. The only way I feel that I can describe the game is that somehow the developers went ahead and made a game based on a first draft concept without fine-tuning any of its components even once. It’s a real shame that Idea Factory and Compile Heart’s good reputation has been marred by this monstrosity.
Trillion: God of Destruction isn't a game, it's a job; and not a very good one. This isn't something that should be played at home but instead in a cubical, on a desk surrounded by unsigned TPS reports while Becky from accounting reminds you to sign Bill's birthday card before he goes home for the day. And while the company you work for may be interesting, the work you do is so mind-numbingly banal you can't help but wonder if your skills could be put to better use somewhere else.
I cannot mince words here; Trillion seems like a gigantic waste of time. For a game with such potential, it squanders it so badly, that even I couldn't be bothered with it after playing the game for 8 hours. It is extremely tedious, everything seems pointless, the combat and movement are clunky...it just doesn't feel good at all. You might as well call this game RPG Simulator 2015 since that's exactly what it seems like. Despite the exceptionally engaging storytelling, this game falls completely on its face.
It could have been the game to refresh the JRPG genre, but menu-heavy gameplay drags down promising ideas