Trillion: God of Destruction Reviews
Trillion: God of Destruction has wonderful characterization and compelling moments, but gets bogged down in a series of unintuitive design decisions and a lack of engaging main story content. Come for the concept, but don’t be surprised when it doesn’t hold for long.
Trillion: God of Destruction is a game with a unique concept, expertly executed with clever mechanics and solid writing. It’s easily the best I’ve seen come from Idea Factory/Compile Heart, and an experience that reaffirmed some of my own personal traits not just as a gamer, but as a human being. If you fancy yourself brave enough to face Trillion, be wary – you too might not be prepared for what’s in store.
After making a terrible first impression, Trillion: God of Destruction manages to be a unique experience.
The prospect of facing a trillion HP opponent should be enough to entice you to play the game. After all, who is not hyped to face such an opponent?
Trillion: God of Destruction is a bold experiment by Compile Heart, but unfortunately, it’s one that doesn’t work all that well. Though the 2D art is nice to look at, and the story brings all the demonic whimsy its Disgaea-import team members can impart, it falls apart when it actually comes time to play. An overabundance of menus to sift through, a heavy reliance on random elements and a disastrously clunky combat system combine to make for a pretty miserable experience. Players who think they can put up with the frustration might be able to enjoy the sense of growth that comes from repeatedly tackling and eventually besting an overpowered enemy, but everyone else should steer far clear of this one.
Trillion: God of Destruction has a boatloads of flaws but still manages to be fun. When you get to the core of the game, the battles against Trillion, it's a lot of fun. It's just that you have to do a lot of busywork to get there, and the battles are about the only engaging part of the gameplay. Otherwise, you're mostly there for the Disgaea-style humor and characters. The game does what it sets out to do, and while it's tough to say it's worth the full $40, the game is about a single really fun boss battle, and it does exactly that — nothing more, nothing less.
Trillion: God of Destruction isn't a game, it's a job; and not a very good one. This isn't something that should be played at home but instead in a cubical, on a desk surrounded by unsigned TPS reports while Becky from accounting reminds you to sign Bill's birthday card before he goes home for the day. And while the company you work for may be interesting, the work you do is so mind-numbingly banal you can't help but wonder if your skills could be put to better use somewhere else.
If you are able to look past (or sleep your way through) the menu-heavy portions, you may end up enjoying the other things Trillion has to offer. Taking the package as a whole, though, I can’t really say Trillion even reaches mediocre.
There are those that enjoy it for its quirkiness and originality, and then there are those that simply find it too different to really resonate. For my part I really appreciate what Idea Factory has achieved with this game, and, while the theme is quite dark, it’s presented in that same bright and cheerful, satirical space that we’re so used to with this developer/ publisher that it’s charming and irreverent. It’s always nice to play games like that.
Trillion executes its themes of family and sacrifice very well thanks to a cast of endearing characters, but as you might expect from a game based around a single boss fight, there's a lot of repetition. Those who don't want to spend hours staring at menus and tweaking characters' stats to even stand a chance in battle should stay away, but Trillion has plenty of challenge for those who do and the permadeath gives it much higher stakes.
The simulation and visual novel elements are great, but the RPG elements are not.
Trillion: God of Destruction is a disappointing effort for a handheld game. Incredibly lengthy cut scenes interspersed with relatively short battles, clunky control systems and laughable hyper-sexualised characters ensure that a title with such promise never really gets past its initial confusion. The quality of the 2D artwork is fantastic, but the leap to 3D doesn’t quite work all of the time, and somehow feels lacking. A great idea that’s been sorely mistreated, with very little actual gameplay on display.
It'll undoubtedly be a divisive game, one I'm certain many will hate due to how punishing and unfriendly it can be, particularly in the game's awful prologue, but once I got into the swing of things, I found an amazingly rewarding game that I grew to love. While it can sometimes be alienating in how out there many of its ideas seem (considering the game is technically one big bossfight, it'd have to be), 'Trillion: God of Destruction' is an outstandingly original game that I can't wait to check out again.
While Trillion: God of Destruction does an exceptional job in setting up its universe and having you care about the plight of its characters, the very tedious gameplay and combat mechanics left me disappointed.
The game takes place as Trillion is killing the underworld, and the player must train his family to head into battle to die and slowly weaken the enemy. Most of this is done primarily through menus, with occasional random events that too slowly develop the character. The lack of engaging gameplay is marred by a story that never finds a rhythm, nor becomes deeply involved, despite the dark material it is dealing with. Pretty quickly after playing Trillion: God of Destruction, the feeling is, "Is this it?" as there is little depth anywhere. While it is temporarily sad sending a girl that much menu time has been spent with, it lacks the necessary punch or longevity, as there is a new one just as happy and bright to start back over in the menus with.
It could have been the game to refresh the JRPG genre, but menu-heavy gameplay drags down promising ideas
In the end, Trillion: God of Destruction is a surprisingly innovative RPG from a company that is normally content to release/re-release a new Neptune game every month, and further testament to the Vita’s resigned fate as an RPG lover’s dream machine.
I can’t recall having ever played a more repetitive, tedious, chore of a game than Trillion: God of Destruction. The only way I feel that I can describe the game is that somehow the developers went ahead and made a game based on a first draft concept without fine-tuning any of its components even once. It’s a real shame that Idea Factory and Compile Heart’s good reputation has been marred by this monstrosity.
Trillion: God of Destruction is an SRPG that probably should have been a visual novel. Its great character design, and top notch writing are held back by constant micromanagement. Worse still by a combat system that's hard to comprehend, and isn’t even fun when you do. Come for the art, don’t stay for the gameplay.
Trillion: God of Destruction manages to overcome a trope-laden story and deliver realized characters that you'll ultimately send to their demise. The journey is the emphasis, though, as grinding is key. Small victories on the road to the end are what this game is all about. The combat is lackluster but the overall package will still appeal to fans of the genre with its better than average story.