While the turret controls are very polished and the power-ups are a lot of fun to use, the gameplay itself can become tedious after awhile in the rather short EVE: Gunjack.
Gunjack’s slim ties to the EVE universe don't stop it from being a thoroughly entertaining arcade shooter that recreates the cockpit-shooter/light-gun genre within a VR space wonderfully without the need for peripherals or huge enclosures.
EVE: Gunjack is a nice little title to help round out the PlayStation VR launch. Really fun to play for short stretches and then come back to repeatedly, it's a worthwhile venture. A very low price point – $9.99 – paired with some immersive environments makes this a game that, while probably unknown to many, should be sought out. For anyone that likes good, simple fun, this is for you.
As far as VR turret shooters go, Gunjack sets the benchmark fairly high. Its lack of a concrete story may be a turn-off for some — it does have its roots in the mobile space — but that feeling of gunning down ships from the comfort of your cockpit is as exhilarating as it is immersive. At the risk of sounding pejorative, CCP’s spinoff can in many ways be likened to VR junk food — short, sweet, and fulfilling in the moment. Just don’t expect a VR experience for the ages.
EVE: Gunjack can be fun in short bursts, but I didn't find much to keep me coming back to the game as it's far too easy to get everything after a couple of hours. Still, it's a fun couple of hours.
EVE: Gunjack may be a little on the short side, but for the cheapy cheap price, you can't really complain. It's a fun shooter that's got a lot of replay value, not to mention some of the finest head-tracking on the PSVR. Best played in small bursts, and definitely not with a sore neck.