FATED: The Silent Oath (VR)
Fated is a good VR experience, with spectacular activities, but the story ends really too quickly and too suddenly.
Review in French | Read full review
FATED: The Silent Oath is short and I didn't get invested in the story or characters, but I found it enjoyable and hope to see Frima expand upon it.
One of the most dull games available. You can play it, but don’t expect anything of even remotely good quality there.
Review in Polish | Read full review
FATED: The Silent Oath is a two-hour long snooze-fest that serves as the first part of an episodic game that consists of mostly walking, and talking, neither of which are entertaining.
Fated: The Silent Oath really wants to tell a personal story about family in VR. Instead it tells a boring story surrounded by mostly boring gameplay elements that is only occasionally brought up by some nice art design.
FATED: The Silent Oath tells a short but compelling story steeped in Norse mythology, with some great set pieces that play to VR terrifically. It’s a pleasant change to find a set of characters that are as likable as this, and there are some clever design choices at work to make the VR experience viable for such a story-driven game. It's a shame there isn't more of it.
Fated: The Silent Oath is exactly the kind of game that VR was made for, and it's nice to finally see the technology put to work on small, intimate, emotive character drama. The good news is that this is the first part of what's planned to be a multi-episode game, and I'm really looking forward to spending more time in this world, with these people.
Fated: The Silent Oath is a great first try for Frima Studios at creating an immersive, story driven game in Virtual Reality. They managed to create a world with characters I cared about and even came up with some interesting gameplay mechanics like the whole nodding your head. It's disappointing that it is over quite too fast but hopefully they can do another chapter or more of this game as I'd definitely like to see my viking family again.
Fated: The Silent Oath allowed me to live out a childhood fantasy of being Indiana Jones and offered solid graphics with an interesting art style. Even the required non-verbal interaction with NPC’s is a unique gameplay feature that works really well at making the player care for the other characters in the story. However, the narrative is weak, the story ends abruptly, and the “puzzles” are nothing more than a game of mimicry. It is by no means a poorly made game, but it feels like an under developed one.