FATED: The Silent Oath (VR) Reviews
Fated: The Silent Oath is exactly the kind of game that VR was made for, and it's nice to finally see the technology put to work on small, intimate, emotive character drama. The good news is that this is the first part of what's planned to be a multi-episode game, and I'm really looking forward to spending more time in this world, with these people.
The Silent Oath is an excellent story-driven game that brings out the very best of virtual reality’s application and is one that certainly deserves a sequel.
FATED: The Silent Oath’s blending of a deep narrative with enjoyable yet simple moments of interaction helps the game deliver a thought provoking tale that the player manages to feel a part of throughout. It’s beautiful to look at too, with the game world full of colour and plenty of enticing sights to see. It’s far from perfect with the short length slightly disappointing, whilst the story wraps up in an unsatisfying manner too. There is hope of a follow up though, so hopefully we might see a more thorough conclusion to the Viking family’s tale in the future… These flaws don’t stop FATED: The Silent Oath providing an enjoyable virtual reality experience though, and one I’d recommend to all Playstation VR owners. If you’re looking for an enjoyable title to play through that’ll tug at your heart strings, it’s definitely worth giving FATED: The Silent Oath a look.
FATED is one of the first VR experiences, and its interactive part is quite minimized. However, the game's story is interesting and can lead the player until the end. A short but fascinating adventure.
Review in Italian | Read full review
Fated: The Silent Oath is a great first try for Frima Studios at creating an immersive, story driven game in Virtual Reality. They managed to create a world with characters I cared about and even came up with some interesting gameplay mechanics like the whole nodding your head. It's disappointing that it is over quite too fast but hopefully they can do another chapter or more of this game as I'd definitely like to see my viking family again.
At only a few hours long, Fated keeps things short and sweet. Although there's little reason to go back and play again, I didn't feel as though the £7.99 pricetag was too steep. In that respect, it's more of a showpiece, a flashy virtual rollercoaster, and one that's definitely worth riding.
Fated: The Silent Oath is a brief but worthwhile reason to turn your PlayStation VR headset on. While walking simulators in virtual reality are already becoming dime a dozen, Fated actually backs this up with good voice work, characters that are very easy to care about, and a strong, laser-focused art direction.
FATED: The Silent Oath tells a short but compelling story steeped in Norse mythology, with some great set pieces that play to VR terrifically. It’s a pleasant change to find a set of characters that are as likable as this, and there are some clever design choices at work to make the VR experience viable for such a story-driven game. It's a shame there isn't more of it.
Fated: The Silent Oath may be a fairly clunky game, but there's a lot of nice elements that sequels could easily build upon. Let's just hope they get the chance to.
For this first episode of Fated : The Silent Oath, the developers at Frima Studio manage to spark an interest in the player, despite a low duration, leading to a lack of emotions felt. Endowed with pretty environments but animations and lipsynch from another time, this debut mostly makes us travel in VR. With well put mechanics and well brought sequences, Fated : The Silent Oath is an enjoyable experience. Too bad that the too-little taste is getting the upper hand, for now at least.
Review in French | Read full review
The base idea and the setting looked promising, but the core experience is too light and simple. It's a pity, because it had more potential.
Review in Spanish | Read full review
FATED: The Silent Oath is short and I didn't get invested in the story or characters, but I found it enjoyable and hope to see Frima expand upon it.
Fated: The Silent Oath is unique among the current slate of VR games, in that it has an engaging story and a fully realized world. However, the short time spent in this world could be vastly improved in many ways. Those who have a VR headset and want to see how a traditional story-based experience could work should be intrigued, but others might want to skip this adventure.
Fated is a good VR experience, with spectacular activities, but the story ends really too quickly and too suddenly.
Review in French | Read full review
When all is said and done, FATED‘s thoughtful and poignant narrative often shows flashes of promise, but the game’s sudden and unsatisfying climax to an almost criminally short adventure just left me wanting more.
Fated: The Silent Oath allowed me to live out a childhood fantasy of being Indiana Jones and offered solid graphics with an interesting art style. Even the required non-verbal interaction with NPC’s is a unique gameplay feature that works really well at making the player care for the other characters in the story. However, the narrative is weak, the story ends abruptly, and the “puzzles” are nothing more than a game of mimicry. It is by no means a poorly made game, but it feels like an under developed one.
FATED: The Silent Oath is a two-hour long snooze-fest that serves as the first part of an episodic game that consists of mostly walking, and talking, neither of which are entertaining.
Fated: The Silent Oath is a brief Nordic experience that teases something greater, but will ultimately leave the player wondering if there is more to come.
Its narrative is lacklustre and it’s over with far too quickly, but FATED: The Silent Oath has moments of strong immersion within a well-build but underused world.
Fated: the Silent Oath didn’t allow me to become the Viking that I dreamed of being, but there is a decent experience mixed in with the game’s poor gameplay elements and innovative controls. While I might have been able to feel a connection with the characters, the constant lack of immersion dampened what could have a been much more satisfying game.