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With over a 100 courses across four locations, Dangerous Golf is a bombastic romp well worth its asking price. It might not have the feature set of bigger releases or their sense of scale but laying waste to a Hall of Mirrors in a French mansion never gets old.
Dangerous Golf‘s greatest benefit is how little it has to do with golf, providing an immensely fun game that will remind you have Burnout 3 while a smile stretches across your face the entire time.
At its best, Dangerous Golf is an addictive and enjoyable game of wanton destruction. Its levels are challenging, and destroying the beautifully-rendered interiors is just plain fun. However, a few flaws are evident in the gameplay that take the edge off the enjoyment, making it just a good game, rather than a great one.
Dangerous Golf combines the classic Burnout Crash mode as a nostalgia driven, explosive golf party game. Visually it’s very impressive, but the overall experience borders on glorified tech demo. As it stands, at £14.99 I can’t recommended it for that price, but at a discount it’s certainly worth checking out; especially if you are wanting to scratch that destructive itch.
Dangerous Golf fails to capture the excitement of the Buronout series, in which it was marketed off the back of, but it will keep you entertained for a short time at the very least.
It's a real shame that the performance here is subpar, because Dangerous Golf is fantastic fun, whether alone or with friends in the co-op and competitive modes. It has surprising depth and plenty of content; the solo and co-op tours combined provide a total of 197 levels to smash through. The satisfying gameplay is its greatest strength, however, with the short stages making it an ideal game to play when you've got a spare half-hour. Some may struggle with the controls, and its appeal may not last for too long – but it's definitely no bogey.
Dangerous Golf is a weird game. On paper it sounds perfect, exactly what I would want from the guys that made t-boning cars so much fun. However, in practice it feels empty. Nothing about it screams “one more hole.” Even with the changes they have made this is an empty game that lacks anything to keep me coming back for more.
Dangerous Golf shoots low, and lands lower still, but taken as a stress-relief toy with oodles of jaw-slackening domestic demolition, it’s not a half-bad effort. Save it for a lazy Sunday.
In short sessions, preferably with other players, there’s still plenty of fun to be had in tearing through each level like a bull in a china shop. That said, the longer you play Dangerous Golf, the harder it becomes to overlooks the game’s shortcomings. It’s a respectable debut from Three Fields, if one that doesn’t quite live up to its full potential.
Dangerous Golf dazzles with its impressive environmental destructibility and the general absurdity of its scenarios entertains for much of its 100 courses. However, blocked perspectives and fudged physics too often swap the fun for frustration, and ultimately you can only destroy the same expensive-looking props so many times before your appetite for destruction is well and truly sated.
Dangerous Golf is able to entertain for a determined amount of time, that starts when we understand how the sequence of shots work, and ends when we realize that levels are way too similar to each other, and scores are totally random. During these few hours, Dangerous Golf tries to impress and involve the player with explosions and destruction, but it never totally convinces.
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Dangerous Golf is a fun combination of sport and puzzling that has an unfortunate number of small faults to it. There’s potential for the future of developer Three Fields here, but this will just be a stepping stone to it rather than a building block.
Dangerous Golf is a bit of a letdown. There may be patches along the way that improve things, but as it stands, the game doesn't do justice to the premise and is ultimately frustrating and disappointing as a result. The addiction factor is in full effect relatively early on, but the number of problems it displays will soon put paid to that for most players.
A golf game developed by some of the people who brought us Burnout seemed like a great idea on paper, but it was poorly executed as globetrotting means nothing in this game, it isn’t very well optimized on PC, and its repetitive gameplay can get old real fast. The only saving grace Dangerous Golf has is its multiplayer modes, especially it’s party mode. Although I’m sure you can find something else to play with friends that has both a good single- and multi-player experience.
While long load times aren't a huge deal in a game like Grand Theft Auto, they absolutely are one when you only get a maximum of about a minute of gameplay from each load. It's a small annoyance that builds to a huge one over time, and it highlights everything else that is wrong with Dangerous Golf.
Dangerous Golf fancies itself silly and fun, as telegraphed by its lime-green menus, rollicking, record-scratch score, and "punk rock" appropriation of a haughty, classist sport. But the destruction doesn't have much of a satisfying crunch, exacerbated by the floaty ball controls when you're in peak destruction mode. The load times and egregious re-purposing of assets and areas kill any desire I have to get high scores on holes. And it doesn't even lean into its anachronistic, extreme-sport silliness thanks to its sterile Unreal 4 tech demo aesthetic and character-less "world tour." It's fun for a bit and then exhausts itself completely.