Top Critic Average
If the basic premise of letting loose giant, hulking murder-mechs and terror-tanks on city districts literally full of destructibles and enemies is cool, then the execution is absolutely magnificent.
Brigador delivers fun retro style gameplay in a very pretty package. The amount of strategy and planning that go into completing each mission elevate Brigador above being a run of the mill top down shooter and provides a much deeper gameplay experience. While the difficult control scheme and aiming system may turn some players off, Brigador will still provide hours of entertainment for fans of retro games.
None of these niggles do much to detract from the overall experience, though, and despite them Brigador ends up a thrilling, hectic vehicle shooter that's quite a bit deeper than the forebears that inspired it.
A vast array of mechs to choose from, an amazing soundtrack and blood pumping action. Brigador builds and expands on classic isometric shooters to create scenarios where you feel awesome all the time.
Review in Portuguese | Read full review
Brigador nails a lot of the core features of an isometric action game. Walking tanks stomping through fully destructible missions is a ton of fun. The vast variety of mech and loadout choices is impressive, and the game’s strategy changes depending on your choices. There are a few issues and omissions that keep Brigador from being an instant classic, but it’s still a ton of fun to play.
A polished, varied isometric shooter with a dollop of strategy about blowing up makeshift mechs and flattening a cyberpunk SimCity build, one apartment block at a time. Difficult to get comfortable with, but rewarding once you do.
Brigador is, at the end of the day, a board game about carnage. In a landscape of games that either make you feel bad for seeing these atrocities, or turn you into a legitimate sociopath, it is a rare gem that manages to make you forget that what you just blew up was someone's home. Reaching each goal is satisfying, and for that, Brigador should feel very proud of what it's accomplished.
Aside from the aforementioned, I found everything else about Brigador to be pretty standard. The controls felt weird at first, but it was pretty easy to get used to them after the first play through. The environments are detailed, but become somewhat repetitive and boring after a while. Really they’re more of an object for the player to feel good blowing up, not so much to ogle at.
Welcome to the future. You are a mech contractor, solving problems for the great leader in your highly customizable mech warrior. The future sounds pretty exciting, right? Did I mention that your mech is controlled like the original Resident Evil, but top-down?