Tomb Raider Reviews
Tomb Raider: Definitive Edition is indeed "definitive." It's a definite step up and that's undeniable. We can argue all day long about whether or not it's "worth it.
11 months on and Tomb Raider has lost none of its initial magic. In fact, it's just walked in and took the crown for the best action game on the PS4 or Xbox One. The new experience-enhancing controller features and voice-commands on the PS4 and the often startlingly-gorgeous visuals do indeed make this the Definitive Edition of one of the all-time greats.
The different gameplay elements that comprise Tomb Raider are very well done, and they are a lot of fun. During the TPS parts, Tomb Raider is competent. During the survival horror parts, Tomb Raider is competent. During the survival crafting parts, Tomb Raider is competent. This doesn't leave the whole package as competent, though. Even if someone used the best noodles possible, the best chocolate syrup, a lavish Lamborghini steering wheel, and a $900 pair of shoes, a lasagne made out of these ingredients wouldn't be very good—even if all the different parts are high quality. Tomb Raider needed someone to stand up and tell the marketing department that disparate gameplay elements weren't going to be shoehorned in simply to increase sales by 0.025%. Lara Croft does a wonderful job of redeeming Tomb Raider, and is the only reason it's playable, but it's only marginally more fleshed out than the myriad of mini-game collections found for the Kinect and Move.
I was absolutely wowed by this game the first time I played it through because I was paying so much attention to the cut scenes and redesigned Lara Croft was a joy to behold. The Definitive Edition adds a few neat little features like alternative costumes and a comic book describing the events before the game, and I can't remember that being in the original game release. But having had a year to sit and consider the game's broader meaning, the second time around the game's flaws are all the more apparent.
If you never had the chance to experience the game a year ago, then the Definitive Edition is an absolute no-brainer. In fact, we're even slightly envious of those people that waited, because Tomb Raider: Definitive Edition is one of the Xbox One's best games.
As an action-adventure game, Tomb Raider needs to have you spend eight to ten hours shooting people in the face. That the developer at least tries to address this dissonance in earnest is perhaps commendable—so few games strive to account for the expected incongruities that even the ambition distinguishes the effort. And yet their attempt makes their failure more pronounced.
The Tomb Raider: Definitive Edition features a rebuilt Lara Croft, improved textures and lighting effects, not to mention all the previously released DLC.
The upstep in visual detail from the older console versions is a nice bonus, but Tomb Raider didn't need massaging. It's the same well-realised action reboot for Lara Croft that came as such a pleasant surprise last year. It's still well-written, sympathetic, exciting, beautiful, and just incredibly well-made.