Top Critic Average
I didn’t like this game when I first tried it out. In the end, with as much fun as I had playing it, and as much fun as I expect to keep having with it on my way to 100%, I’m glad it wasn’t the unicorn I unreasonably wanted.
One of the best rogue-like games that you can play nowadays that features a perfect recreation of the third dimension. This game will certainly entertain you and challenge you again and again.
Review in Spanish | Read full review
Certain technical elements could use some more polish and I personally would have welcomed greater enemy variation, although the bosses are each terrific encounters in their own way, but for the most part Heart & Slash succeeds what it sets out to do and offers up a satisfyingly intense combat experience where every death is an opportunity to dive back in and do a little bit better rather than being a barrier for progression.
This game is a perfect example of what a Kickstarter games should be. The controls are responsive, it looks amazing, and they understood their scope of production. A great Rougelike that can appeal to so many different aspects of other action genres, it makes for a good entry point of roguelike gaming. Hands down, this has to be one of the best games to come out of Kickstarter, and one of the better roguelikes release.
Heart & Slash is a hardcore game built on top of a niche genre, but I think a lot of people will appreciate it. Even then, those same folks won't dig the frame rate and camera issues, but the juice is still worth the squeeze.
If you're looking for a hack and slash action release, and don't mind the extremely sensitive in-game camera and occasional game crash, then Heart and Slash might be what you're looking for. Hopefully, the game is soon patched so that it can offer a smoother experience for players! [Tracey separately reviewed the PS4 (8) and Switch (7) versions. Their scores have been averaged.]
All in all, Heart&Slash is a fun brawler rogue-lite with a quirky and charming presentation, it has a good sense of humour and a lot to offer fans of both genres. The unique elements it brings to the table definitely make the genre more approachable.
Aheartfulofgames have created something special with Heart & Slash, it’s unrefined and could do with tweaking, but all of that can be forgiven if you are a fan of the genre.
Heart&Slash has some enjoyable moments. The weapon and armour unlocks coupled with the randomly generated levels will keep you coming back, but ultimately, the experience is let down by unfair encounters and repetitive combat. It's a quirky combination of roguelike and brawler that will leave fans of either genre disappointed.
Heart&Slash is a fun game marred by issues that should not plague this type of game. Frame rate stutters, a sporadic camera, and a seemingly useless dodge roll are almost dealbreakers in an action game of this type. Still, when I had a good run it felt good, and I can see the intentions of what the team was trying to achieve.
It’s a solid game, but not one that makes a mark on the genre. I sensed this would have been a game I enjoyed, but rather is felt limited in it’s potential, perhaps more so by the resources available to the independent developers, not their vision.
Overall while Heart & Slash has some issues, the most concerning being that it is currently a bit crash-prone, it does a fairly good job of applying roguelike concepts to a brawler. While permadeath is obviously a guarantee the fact that you can carry over upgrades between games is a great benefit and since you’re consistently rewarded with new gear unlocks you’re heavily encouraged to continue to take on fights that are tough. If you love a stiff challenge and are willing to be patient with it Heart & Slash does pay off with some hard-won fun.
There’s plenty of good here that’s sadly held back by a variety of issues that don’t necessarily lie with its developers, but most likely within finding the ideal balance between the genres it embraces.
The first number of rounds that wasted my time, the multiple crashes and camera problems are just too big to overlook. It is such a shame, because the arsenal and action feels so grand. Maybe in time, and with an update, Heart&Slash is something I could adore.
Hearth&Slash has a lot of great ideas. On paper, a Devil May Cry roguelike is probably one of the most amazing ideas ever. Unfortunately, the reality of that idea never lives up to that promise. The roguelike features were relatively basic compared to games like Rogue Legacy. The action gameplay was nowhere near as satisfying as Metal Gear Rising. In the end, Heart & Slash just made me wish I was playing one of those games instead of this one.