Top Critic Average
Heart & Slash is a hardcore game built on top of a niche genre, but I think a lot of people will appreciate it. Even then, those same folks won't dig the frame rate and camera issues, but the juice is still worth the squeeze.
Hearth&Slash has a lot of great ideas. On paper, a Devil May Cry roguelike is probably one of the most amazing ideas ever. Unfortunately, the reality of that idea never lives up to that promise. The roguelike features were relatively basic compared to games like Rogue Legacy. The action gameplay was nowhere near as satisfying as Metal Gear Rising. In the end, Heart & Slash just made me wish I was playing one of those games instead of this one.
One of the best rogue-like games that you can play nowadays that features a perfect recreation of the third dimension. This game will certainly entertain you and challenge you again and again.
Review in Spanish | Read full review
Heart&Slash is a fun game marred by issues that should not plague this type of game. Frame rate stutters, a sporadic camera, and a seemingly useless dodge roll are almost dealbreakers in an action game of this type. Still, when I had a good run it felt good, and I can see the intentions of what the team was trying to achieve.
Heart&Slash is a highly fun game that presents a real challenge and requires a lot of determination in order to progress.
Heart&Slash has some enjoyable moments. The weapon and armour unlocks coupled with the randomly generated levels will keep you coming back, but ultimately, the experience is let down by unfair encounters and repetitive combat. It's a quirky combination of roguelike and brawler that will leave fans of either genre disappointed.
Heart&Slash isn’t perfect, but if you give it a chance you may find that there’s a lot to love in this charming, 3D roguelike.
There’s plenty of good here that’s sadly held back by a variety of issues that don’t necessarily lie with its developers, but most likely within finding the ideal balance between the genres it embraces.
It’s a solid game, but not one that makes a mark on the genre. I sensed this would have been a game I enjoyed, but rather is felt limited in it’s potential, perhaps more so by the resources available to the independent developers, not their vision.
Certain technical elements could use some more polish and I personally would have welcomed greater enemy variation, although the bosses are each terrific encounters in their own way, but for the most part Heart & Slash succeeds what it sets out to do and offers up a satisfyingly intense combat experience where every death is an opportunity to dive back in and do a little bit better rather than being a barrier for progression.